Sting of the Scorpion Men

System: 13th Age Glorantha
GM: Guy Milner

An unprovoked attack on an isolated village tells you what your shaman already knew – the poisoned Earth around Larnste’s Footprint is rising up. You will have to travel through the Fossil Woods, and evade the Chaos beasts therein, to steal the one thing Gagix Two-Barb and her Scorpionmen don’t want you to have- her Sting.

13th Age Glorantha mixes the narrative d20-ness of 13th Age with Greg Stafford’s Mythic world of Glorantha. This adventure is for 4th level adventurers – pregens provided.

No previous experience of 13th Age or Glorantha is required. There may be Ducks.

Summer Holiday

Warhammer Fantasy Roleplay 4th EditionSystem: Warhammer Fantasy Roleplay 4th Edition
GM: Roderick Hamilton

Join the prosperous Family Morrten as they reunite for a summer holiday to celebrate their patriarch’s 80th birthday and take a trip down the river Reik.

Take on the role of the adult children of the Morrten family, a prosperous merchant clan based in Marienburg, the greatest port of the Empire. Each has forged their own path in the world and earned a measure of happiness, only to have that sorely tested by being thrust back together with their siblings, under the judgement-filled eyes of their ancient parents.

Will you survive the holiday emotionally? Or, in a world where Daemons are real and every patch of undergrowth might hold a lurking horror, even have control of a functional body at the end of the adventure?

Set in the classic Warhammer world, expect family politics, investigation and mystery in this percentile-based Warhammer Fantasy Roleplay 4th Edition 1-shot.  Expect hidden agendas, squabbles, and twists and turns, as well as some great comedy and roleplaying opportunities.

After the Raid

A game for Go Play Manchester IV on Sunday May 26th 2019.

System: Call of Cthulhu 7th Edition.
Maximum number of players 4.
GM: Newt Newport

In 1940 after the defeat of the British Expeditionary force in Europe and its desperate withdrawal at Dunkirk, Churchill told his Chiefs of Staff that “enterprises must be prepared, with specially-trained troops of the hunter class, who can develop a reign of terror down these coasts, first of all on the “butcher and bolt” policy”. One of the outcomes of this was Operation Claymore in 1941 where newly formed Commando groups attacked the Norwegian Lofoten Islands. It was hailed as a success as the commandos destroyed fish-oil factories, petrol dumps, and 11 ships while capturing 216 Germans.

[Actual Newsreel film about Operation Claymore, for background purposes.]

However, in the confusion a five-man team sent slightly further inland to attack a small outpost, were lost. Official reports have them down as missing presumed dead.

Now almost one year on in 1942, under pressure from relatives the War Ministry is sending in officers from the Special Operations Executive (SOE) to find out what happened to these missing men.

As a SOE Agent, you come from all walks of life. You’ve been selected and trained to work behind enemy lines. Currently, your commanding officer is Col. George Quietly, who has a reputation of tidying up other people’s messes. An old school Military Intelligence Officer, who is not fired up by Churchill’s words, his operations are carefully planned and executed, and his staff never go in all guns blazing. The rest of the service has nicknamed the people who work for George as “Quietlys” whose motto in Latin is “Quiete et molliter” or “Quietly and Gently”.

This is a game for Call of Cthulhu 7th Edition, set during the 2nd World War, for up to four players. No knowledge of the game system, Cthulhu Mythos or the historical setting required. Given that it’s an investigative horror game, maturity is required.

 

Go Play Manchester IV Sunday May 26

We now have a date for the May edition of Go Play Manchester. Put a date in your diary for Sunday 26th May, which is the last Sunday in this month.

As a reminder of how things work and since we are not on our usual 2nd Sunday of the month, here are the dates & deadlines of all the setup steps.

Now – Call for GMs, if you want to run a game on Sunday 26 May, please send me the details via the submission form on the Games Masters’ Information page.

Sunday 19 May – Player sign up opens, the week before the meetup.

Friday  24 May – Details of who has been allocated which game will be published via the website.

I look forward to seeing you all at the end of the month. Its been too long.

All the best,

;O) Newt

Games Sign up for Go Play Manchester III, Sunday 10 March

You can now sign up for Go Play Manchester III on Sunday 10 March 2019 and choose the game you want to play.

1. Review the available games.

2. Fill in and submit the following form, and enter your 1st and 2nd choice of games.

3. Notification of who is booked into what game will be published on the Friday, 8 March, before the event on the website. In the very unlikely event that you don’t get your 1st or 2nd choice, I will contact you via email to discuss possibilities, prior to the final allocation of games.

4. If you change your mind about coming to the event, please let the organiser (Newt) now via the contact form. This way I can free up your space in the game that you have chosen.

5. Please remember that there is a £2 fee, to help the venue cover costs, payable on the day.

Any questions? Get in touch.

Look forward to seeing you on the day!

The Mystery of Tarston

System: Heroic Fantasy
GM: Udo Kaiser

The heroes have plundered ancient ruins and found magic items, ancient silverware, gold and gems. When they return to Tarston to sell their loot there are inexplicable problems…

Additional Information
Heroic Fantasy is Graham Spearing’s expanded version of the Black Hack, with fantasy races, more classes and even an introductory adventure, published by Wordplay Games.

The Black Hack is a streamlined modern take on Old School Dungeons and Dragons by David Black, which will be familiar to fans of both early editions and 5th Edition alike.

The Heights of Orlanth

System: 13th Age Glorantha

GM: Newt Newport

Why is your adventurer going to Orlanth Heights?

Is it to visit the Puppet Troupe Shrine?

Perhaps you are a Troll checking out the rumours of a Lead Mine on this hillside?

Do you seek Sorcerer’s Tower that is built on its edge?

Or perhaps you just want to get to its vantage point and throw magic stones across the gorge at the fort of the hated Lunars.

There are many reasons to go to the sacred cliffside that is Orlanth Heights. In this 13th Age Glorantha adventure, you will explore them.

No experience of Glorantha or 13th Age required. This adventure is designed as a straightforward introduction to both setting and system.

Additional Information

Glorantha is a psychedelic mythological fantasy setting, with more in common with Ancient Bronze Age than the Medieval Period. For more information visit its dedicated web site.

13th Age is Jonathan Tweet’s  (3rd Edition D&D ) and Rob Heinsoo’s (4th Edition D&D)  love letter to D&D. As well as the familiar classes, levels, armour classes and hit points, it has many rulings that make it a more story focused narrative game.

13th Age Glorantha mixes the two together. Its probably the most accessible version of Glorantha produced, with a system familiar to D&D fans adapted to tap into Glorantha’s exciting themes, such as fighting chaos horrors and going on magical Hero Quests.

Produced by the fine people who publish Call of Cthulhu, Chaosium Inc, this review on the Gnome Stew blog gives a more comprehensive rundown of the game.