Steel Rain

System: Eclipse Phase
GM: John Ossoway

Mars.

What should have been a routine patrol has ended with a Ranger flyer wrecked in a dust storm—20 klicks inside the Titan Quarantine Zone.

With your fellow rangers stranded inside the Zone, your station was preparing to deploy a search team to their last known position, but someone high up in government has had other ideas. Rumour is the patrol officers saw something they shouldn’t have, and now you have been ordered to leave your comrades to their fate.

But fate seems to be favouring you. The dust storm is preventing the powers that be from tasking an orbiting kill-sat to target and drop a tungsten-steel rod on the crash site. There is a window of opportunity.

Can your team reach the downed rangers in time—get them the hell out of there while their cortical stacks are still intact and perhaps learn what they saw?

Additional Information

Eclipse Phase is a game of Sci-Fi Transhuman Horror, using many of the troupes from modern cyber-punk like Altered Carbon.

More information can be found on the games home page.

  • Eclipse Phase Home Page

Bad King John

System: OpenQuest
GM: Newt Newport

All of England is aware of King John the First’s public shortcomings as a king. His disastrous wars to retrieve English lands in France paid for by an ever-increasing tax burden on his people. His irreverence and refusal to play along with the church got the Pope to declare him an Atheist publicly! His falling out with his Barons, who are at war with him after he annulled the Magna Carta, a powerful document of law to curtail his reckless spending, which they forced him to sign at the start of the summer.

As bondsmen of the Bishop of Norwich, a close ally of the King, you’ve also seen his majesty at his worst first hand at court. The drunken, murderous rages and the blasphemous words that constantly froth at his lips. The pale faces of those who cross him when they know they are going to be ‘disappeared’ by his lackeys after spending a rough night as his plaything. Whispers at court say he is in league with the devil, but you know he is willingly possessed by Satan!

Now your Liege Lord has called upon you to serve him. So, with a heavy heart you prepare to take yourselves through dark pagan woods that surround the godforsaken port of Bishop’s Lynn, on the North Norfolk coast, where the King and his army currently camp. You suspect heavily that the mad, bad king intends to take his army across the stinking marsh of The Wash to do battle with the rebel Barons in neighbouring Lincolnshire. It’s September now, and the weather is turning bad. This will be an ill journey, were cunning, treachery and baseness will have to be employed to keep body and soul together.

Additional Information

Bad King John takes place in a fantasy version of historical England, where magic and superstitions of the time are true.

OpenQuest is a D100 OGL rules system similar to Call of Cthulhu, RuneQuest, and Mythras. It is rules light and quickly picked up. Instead of Classes and Levels, characters are defined by percentage skills and every character has a bit of magic, as determined by their previous experience before becoming adventurers and membership of magical secret societies commonly known as cults.

More information can be found on the D101 Games website

 

Call for Games Masters for February 10

I am now accepting game submissions for our next meetup on Sunday 10 February.

So if you want to run a game go check out the Games Masters Information page on the web site, and fill in the form with details of your game.

Deadline for games submission is Sunday 3rd February since that’s when I’ll be opening player sign up.

Look forward to seeing what people come up with.

All the best

;O) Newt

Go Play Manchester I After-event Report

Thanks to all the GMs and players who turned up to Go Play Manchester yesterday (Jan 13) and made it such a fun event.

Nice to meet so many new folks, and lovely to see familiar faces too. You all warmed me to the core at the end of a cold first week of 2019.

A diverse selection of five games ran, from mainstream games like D&D 5th and Warhammer 4th Ed and Star Wars Edge of Empire, as well as indie RPGs run by their authors, Hunters of Alexandria (Paul Mitchener) and Cthulhu Hack (Paul Baldowski).

Special thanks to Andy and Bexs who helped me run my first game of D&D 5th Ed proving that an old dog can learn new tricks. Thanks to Hedi at Fanboy 3 for having us, and sorting out the tables beforehand.

Next GPM Sunday 10 February, sign up to the newsletter for more info and for notifications when the game sign up goes live (should be 1st week of Feb). If you would like to GM, go to the GMs page read it and use the Games detail form to submit a game.

I leave you with some photos…

Go Play Manchester I Games Allocation

I am pleased to share with you the games allocation for the first Go Play Manchester on Sunday 13th 1-5pm:

If you can’t see the above spreadsheet, here’s the direct link to it on Google Docs.

I’ll be at Fanboy 3 upstairs from  12:30, look for the chap wearing a yellow Monkey T-shirt with long hair, and games start at 1pm and carry on until 5pm.

As you can see we’ve a few open spaces which can be filled on the day, if you know of anyone who wants to come along but missed pre-sign up.

If for any reason you can no longer come, please let me know (newt@goplaymanchester.org).

Look forward to seeing you all.

All the best

;O) Newt

 

Go Play Manchester I, Sunday 13th January, Fanboy 3

I’m immensely pleased to announce that our first meet up is on 13 January  2019 at Fanboy 3, between 1 pm and 5 pm.

The following games are confirmed:

To attend, please sign up to our newsletter, which will then tell you when sign-ups are open (which should be Friday 4 Jan).  I am doing sign-ups online so we can just get on and play at the event itself.

Any questions please get in touch.

Look forward to seeing you there.

;O) Newt

Go Play Manchester Organiser

 

The Sorcerer Under the Mountain

System: Dungeons and Dragons 5th Edition
GM: Newt Newport
Players: Five

Description:
In ancient times the Sorcerer Khalack Maeki established a lair under Terror Peak Mountain. Being of an evil bent, he enslaved the local Goblinoid tribes and waged war against the Elves of surrounding Scarwood. It said that he was amassing a vast army when an alliance of nearby High Elf Warlords attacked his mountain stronghold. Khalack was killed in the final assault by powerful magic unleashed by the High Elves, although the legend macabrely states that his body was never found. The Ring of the Elements, a powerful magical item which was said to be the source of his power, also went missing much to the annoyance of the High Elven Archmages.

Khalack’s dungeon lair under the mountain lay deserted for hundreds of years. Keeping its secrets and treasures, since the Elves who now controlled the woods around Terror Peak shunned its lightless corridors. Powerful magical wards left by their warlords sealed the dungeon.

Your group of adventurers have assembled in the town of Goldrush, a town of human opportunists, traders and ner-do-wells which lies on the edge of Scarwood. In a local tavern, you met a charming young Half-Elf called Melanda, who claims to know where there is a secret entrance, long hidden from prying eyes by her kin, to the Sorcerer’s Lair. She owes no allegiance to the guardians of Scarwood and is willing to show you for a cut of the treasure. True to her word she has led you through Scarwood safely and you now stand amongst the trees in the shadow of Terror Peak.

An adventure for up to five players with characters of 1st Level, with obvious influences from 80s British Fantasy gamebooks.

Night of Blood

System: Warhammer Fantasy Roleplay, 4th edition
GM: Guy Milner
Players: up to 5

Description:
Returning from your latest mission tired and wounded, the flood waters of the Reik force you into the deep forests as storms rain down upon you. Beastmen, mutants and worse haunt these accursed trees, and as you push on seeking shelter, you fear the worst – until a light appears. A tavern! You are saved! Surely a chance to warm your feet by the fire and rest until the storm breaks… but the locals hide more secrets than you expect in your Night of Blood.

Night of Blood is a classic adventure from 1980s White Dwarf magazine re-imagined for the latest edition of WFRP. It’s a grimdark horror fantasy adventure with more in common with the Texas Chainsaw Massacre than The Lord of The Rings. Chaos without and within, betrayal and greed await at the Hooded Man Inn.

Tags: Fantasy, horror, Chaos, mature themes.

Additional Information:
This game is being run by Go Play Leeds Organiser, Guy Milner, who regularly blogs about one-shot games at his blog Burn After Running.

Valkyrie-9

System: The Cthulhu Hack
GM:  Paul Baldowski

Description:

You’re maintenance and repair units. You’ve activated to find power failing and no network connectivity except for short range buzz shots to other local units. Stabilize. Restore. Report.

Unsuccessful execution caused by a system error that precludes successful execution of subsequent statements. Database file appears corrupt (). Shellmanager database is corrupt of missing. Unit enquiry could not make a connection to the primary server. There may be a problem with your network connection. Please try connecting to the remote computer again.

POWER_STATE_UNKNOWN.
ENVIRONMENTAL_STATE_UNKNOWN.
INTEGRITY_STATE_UNKNOWN.

Recovery stat& has b&&n activated, initiali$ing all maintenance and repair units. Corrupted network conn&ctivity m&an$ state data = 0%. Correct the problem. Restore power. Restore network connectivity.

Additional Information:
This game is being run by its author, Paul Baldowski, who also publishes the game via his Just Crunch Games imprint.