The Eaten

System: 13th Age Glorantha
GM: Newt Newport

Its Sea Season at the Silverwind Stead in the land of Dragon Pass. It should be all dancing and alecakes, at this time of growth and renewal.

But outside the clan’s lands, the Tula, the forces of Chaos rages unchecked, taking all the clan’s effort to hold them back. Recently three of your clan’s greatest heroes Garmast the Windlord and his wife Vestala the Gentle, and the clan’s sage Ranulf the Beady went to perform a hero quest in a sacred yet secret place in an attempt to raise magical healing energies. It was not successful. Both Garmast and Ranulf was struck dead by an evil spirit which also drove Vestala mad. Fortunately, she has recovered her sanity, but a great famine has gripped the land, and now the clan is starving.  To make matters worse bandits made up of the routed enemy Lunar forces,  raid trade caravans loaded with emergency food from neighbours.

13th Age Glorantha is a fantasy D20 system written by two of D&D previous designers (3rd edition’s Jonathan Tweet and 4th Edition’s Rob Henisloo) set in Greg Stafford’s bronze age mythic world of Glorantha.  No experience of Glorantha or 13th Age required. This adventure is designed as a straightforward introduction to both setting and system.

 

 

Sting of the Scorpion Men

System: 13th Age Glorantha
GM: Guy Milner

An unprovoked attack on an isolated village tells you what your shaman already knew – the poisoned Earth around Larnste’s Footprint is rising up. You will have to travel through the Fossil Woods, and evade the Chaos beasts therein, to steal the one thing Gagix Two-Barb and her Scorpionmen don’t want you to have- her Sting.

13th Age Glorantha mixes the narrative d20-ness of 13th Age with Greg Stafford’s Mythic world of Glorantha. This adventure is for 4th level adventurers – pregens provided.

No previous experience of 13th Age or Glorantha is required. There may be Ducks.

The Heights of Orlanth

System: 13th Age Glorantha

GM: Newt Newport

Why is your adventurer going to Orlanth Heights?

Is it to visit the Puppet Troupe Shrine?

Perhaps you are a Troll checking out the rumours of a Lead Mine on this hillside?

Do you seek Sorcerer’s Tower that is built on its edge?

Or perhaps you just want to get to its vantage point and throw magic stones across the gorge at the fort of the hated Lunars.

There are many reasons to go to the sacred cliffside that is Orlanth Heights. In this 13th Age Glorantha adventure, you will explore them.

No experience of Glorantha or 13th Age required. This adventure is designed as a straightforward introduction to both setting and system.

Additional Information

Glorantha is a psychedelic mythological fantasy setting, with more in common with Ancient Bronze Age than the Medieval Period. For more information visit its dedicated web site.

13th Age is Jonathan Tweet’s  (3rd Edition D&D ) and Rob Heinsoo’s (4th Edition D&D)  love letter to D&D. As well as the familiar classes, levels, armour classes and hit points, it has many rulings that make it a more story focused narrative game.

13th Age Glorantha mixes the two together. Its probably the most accessible version of Glorantha produced, with a system familiar to D&D fans adapted to tap into Glorantha’s exciting themes, such as fighting chaos horrors and going on magical Hero Quests.

Produced by the fine people who publish Call of Cthulhu, Chaosium Inc, this review on the Gnome Stew blog gives a more comprehensive rundown of the game.