You can now sign up for Go Play Manchester IV, Sunday 23rd June 2019 and choose the game you want to play.
1. Review the available games.
2. Fill in and submit the following form, and enter your 1st and 2nd choice of games.
3. Notification of who is booked into what game will be published on Friday, 21st June, before the event on the website. In the very unlikely event that you don’t get your 1st or 2nd choice, I will contact you via email to discuss possibilities, prior to the final allocation of games.
4. If you change your mind about coming to the event, please let the organiser (Newt) now via the contact form. This way I can free up your space in the game that you have chosen.
5. Please remember that there is a £2 fee, to help the venue cover costs, payable at the counter on the day.
Any questions? Get in touch.
Look forward to seeing you on the day!
System: 13th Age Glorantha
GM: Newt Newport
Its Sea Season at the Silverwind Stead in the land of Dragon Pass. It should be all dancing and alecakes, at this time of growth and renewal.
But outside the clan’s lands, the Tula, the forces of Chaos rages unchecked, taking all the clan’s effort to hold them back. Recently three of your clan’s greatest heroes Garmast the Windlord and his wife Vestala the Gentle, and the clan’s sage Ranulf the Beady went to perform a hero quest in a sacred yet secret place in an attempt to raise magical healing energies. It was not successful. Both Garmast and Ranulf was struck dead by an evil spirit which also drove Vestala mad. Fortunately, she has recovered her sanity, but a great famine has gripped the land, and now the clan is starving. To make matters worse bandits made up of the routed enemy Lunar forces, raid trade caravans loaded with emergency food from neighbours.
13th Age Glorantha is a fantasy D20 system written by two of D&D previous designers (3rd edition’s Jonathan Tweet and 4th Edition’s Rob Henisloo) set in Greg Stafford’s bronze age mythic world of Glorantha. No experience of Glorantha or 13th Age required. This adventure is designed as a straightforward introduction to both setting and system.
Near Hadrian’s Wall are the Mare and Foal Standing Stones- just two stones remaining of an ancient stone ring. Alas, property developers have moved in after a wave of protests, but they have given permission to a group of archaeologists before they begin construction work. But why were the protestors receiving money from the Jaeger family, the werewolf “royalty” of the country? And why is a known magician of the Council of Merlin part of the excavation team? And why are the locals now all having nightmares?
Time for a Crew of Liminals to get involved.
is a game about those on the boundary between the modern day United Kingdom and the Hidden World- the world of secret societies of magicians,
a police division investigating Fortean crimes, fae courts, werewolf gangs, and haunted places where the walls between worlds are thin.
GM: Paul Baldowski
You are space truckers on the starfreighter USCSS Montero, running “the Gauntlet”—the trade route between Anchorpoint Station and the Frontier. Your ship’s cargo hold is packed with dozens of tanks of the rare gas Helium-3—a special order for a Weyland-Yutani corporate account on Sutter’s World. On-route, the Montero’s sensors developed a glitch before you left Anchorpoint and sporadically pinged contact with a sensor reflection before you activated the displacement drive and went FTL. Now, you are just awakening from hypersleep, ready to deliver your goods to the colony of Sutter’s World.
More information: This from the preview of the new upcoming licensed Alien RPG by Swedish publisher Free Leauge Publishing.
Here’s the trailer
Roleplaying where no one can hear you scream. Twentieth Century Fox and Free League Publishing, the award-winning game publisher of the Tales from the Loop RPG, are making a tabletop roleplaying game series set in the ALIEN universe! Sign-up for exclusive news and previews at alien-rpg.com