Greenwood of the Fey Sovereign

System Dungeon Crawl Classics
GM Neil Benson

War is looming. The Earl of Nanch and his neighbouring elven kingdom are sharpening the spears of aggression. Those on the border are split between two dangerous dynasts. Pressed into duty for lord and country, the peasants and gong farmers of Nanch find themselves in a strange and unnerving forest full of denizens older than the practice of naming. In this new world, the rules of life and death are a game of whimsy practiced by fantastic forces, and bizarre ancient feuds re-ignite in the chaos of war. Those errant attendants of Nanch will be fortunate to survive the madness of either ruler!

A Dungeon Crawl Classics (DCC) level 0 funnel for 4 to 5 players

Additional Information

Dungeon Crawl Classics is a d20 based system that will be easily picked up players familiar with any edition of D&D. The publisher Goodman Games, explains it best:

“You’re no hero.

You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.

Return to the glory days of fantasy with the Dungeon Crawl Classics Role Playing Game. Adventure as 1974 intended you to, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you: turn the page…”

Plus funky dice, how many other games have d5, d7, d14, d22 and d30?

The 0-level funnel is the perfect convention, one-shot adventure format, great for new and experienced players alike. Each player has between 2 and 4 level 0 pre-generated characters – farmers, peasants, guards – who are plunged into a dangerous adventure. Not all of them will survive (in fact many of them will die in the most glorious of fashions), but for those who do an upgrade to level 1 awaits! These adventures are always a lot of fun that place problem solving and action over detailed backgrounds and in-depth roleplaying.

Steel Rain

System: Eclipse Phase
GM: John Ossoway

Mars.

What should have been a routine patrol has ended with a Ranger flyer wrecked in a dust storm—20 klicks inside the Titan Quarantine Zone.

With your fellow rangers stranded inside the Zone, your station was preparing to deploy a search team to their last known position, but someone high up in government has had other ideas. Rumour is the patrol officers saw something they shouldn’t have, and now you have been ordered to leave your comrades to their fate.

But fate seems to be favouring you. The dust storm is preventing the powers that be from tasking an orbiting kill-sat to target and drop a tungsten-steel rod on the crash site. There is a window of opportunity.

Can your team reach the downed rangers in time—get them the hell out of there while their cortical stacks are still intact and perhaps learn what they saw?

Additional Information

Eclipse Phase is a game of Sci-Fi Transhuman Horror, using many of the troupes from modern cyber-punk like Altered Carbon.

More information can be found on the games home page.

  • Eclipse Phase Home Page

Bad King John

System: OpenQuest
GM: Newt Newport

All of England is aware of King John the First’s public shortcomings as a king. His disastrous wars to retrieve English lands in France paid for by an ever-increasing tax burden on his people. His irreverence and refusal to play along with the church got the Pope to declare him an Atheist publicly! His falling out with his Barons, who are at war with him after he annulled the Magna Carta, a powerful document of law to curtail his reckless spending, which they forced him to sign at the start of the summer.

As bondsmen of the Bishop of Norwich, a close ally of the King, you’ve also seen his majesty at his worst first hand at court. The drunken, murderous rages and the blasphemous words that constantly froth at his lips. The pale faces of those who cross him when they know they are going to be ‘disappeared’ by his lackeys after spending a rough night as his plaything. Whispers at court say he is in league with the devil, but you know he is willingly possessed by Satan!

Now your Liege Lord has called upon you to serve him. So, with a heavy heart you prepare to take yourselves through dark pagan woods that surround the godforsaken port of Bishop’s Lynn, on the North Norfolk coast, where the King and his army currently camp. You suspect heavily that the mad, bad king intends to take his army across the stinking marsh of The Wash to do battle with the rebel Barons in neighbouring Lincolnshire. It’s September now, and the weather is turning bad. This will be an ill journey, were cunning, treachery and baseness will have to be employed to keep body and soul together.

Additional Information

Bad King John takes place in a fantasy version of historical England, where magic and superstitions of the time are true.

OpenQuest is a D100 OGL rules system similar to Call of Cthulhu, RuneQuest, and Mythras. It is rules light and quickly picked up. Instead of Classes and Levels, characters are defined by percentage skills and every character has a bit of magic, as determined by their previous experience before becoming adventurers and membership of magical secret societies commonly known as cults.

More information can be found on the D101 Games website

 

Call for Games Masters for February 10

I am now accepting game submissions for our next meetup on Sunday 10 February.

So if you want to run a game go check out the Games Masters Information page on the web site, and fill in the form with details of your game.

Deadline for games submission is Sunday 3rd February since that’s when I’ll be opening player sign up.

Look forward to seeing what people come up with.

All the best

;O) Newt

Go Play Manchester I After-event Report

Thanks to all the GMs and players who turned up to Go Play Manchester yesterday (Jan 13) and made it such a fun event.

Nice to meet so many new folks, and lovely to see familiar faces too. You all warmed me to the core at the end of a cold first week of 2019.

A diverse selection of five games ran, from mainstream games like D&D 5th and Warhammer 4th Ed and Star Wars Edge of Empire, as well as indie RPGs run by their authors, Hunters of Alexandria (Paul Mitchener) and Cthulhu Hack (Paul Baldowski).

Special thanks to Andy and Bexs who helped me run my first game of D&D 5th Ed proving that an old dog can learn new tricks. Thanks to Hedi at Fanboy 3 for having us, and sorting out the tables beforehand.

Next GPM Sunday 10 February, sign up to the newsletter for more info and for notifications when the game sign up goes live (should be 1st week of Feb). If you would like to GM, go to the GMs page read it and use the Games detail form to submit a game.

I leave you with some photos…

Go Play Manchester I Games Allocation

I am pleased to share with you the games allocation for the first Go Play Manchester on Sunday 13th 1-5pm:

If you can’t see the above spreadsheet, here’s the direct link to it on Google Docs.

I’ll be at Fanboy 3 upstairs from  12:30, look for the chap wearing a yellow Monkey T-shirt with long hair, and games start at 1pm and carry on until 5pm.

As you can see we’ve a few open spaces which can be filled on the day, if you know of anyone who wants to come along but missed pre-sign up.

If for any reason you can no longer come, please let me know (newt@goplaymanchester.org).

Look forward to seeing you all.

All the best

;O) Newt