The Great Wain Robbery

Warhammer Fantasy Roleplay 4th EditionGM: Roderick.
System: WFRP 4th Edition

Every year, a wain comes in, loaded down with a whole year’s taxes from Baron Von Mark’s lands. Every year, it’s under heavy guard 24/7, stored in secure vaults, and completely untouchable. Every year, that money goes into the Baron’s coffers, never to be seen again. Except this year, we’re going to steal it.

THE GREAT WAIN ROBBERY is a halfling heist adventure, where players will collaborate and connive to make off with a big load of cash in the Warhammer Fantasy Roleplay setting. players will be part of a band of expert halfling criminals, brought together for the heist of a lifetime, and will plan every step of the heist before executing the plan, and hopefully getting away with the money and all their extremities intact.

Warhammer Fantasy Roleplay uses a percentile game system, which will be used in a streamlined form for this session, which will focus on plotting, planning, and blaggery over brawn.

Frozen in Time

Eons-old secrets slumber beneath the forbidden Ghost Ice. Since the time of the Elders, the local tribes have shunned the crawling glacier, knowing it as taboo land that slays all who tread its frigid expanse. Now, the Ghost Ice has shattered, revealing hints at deeper mysteries entombed within its icy grasp. Strange machines and wonderful horrors stir beneath the ice…

Frozen in Time is a level 1 adventure for Goodman’ Games’ Dungeon Crawl Classics Role Playing Game.

Guard of Honour

System: Ars Magica
GM: Martin Smart

You are members of Berinor, a covenant of the Order of Hermes. One of your covenant’s wizards, the revered arch-magus Scribonius, is travelling to another covenant in preparation for the Grand Tribunal. It is a long and arduous journey, and potentially dangerous, as King Louis is at war with the Duke of Normandy and his ally the Emperor, and mercenaries, outlaws and other predators roam the land. Naturally, a powerful wizard such as Scribonius has little to fear from such petty mundane threats, but equally, it would be inappropriate for someone of his standing to arrive at the covenant without a suitable entourage. Your task, therefore, is to escort the archmage to his destination, deal with routine matters that are beneath his concern, and ensure that you and he arrive in a presentable manner, one befitting his station.

Ars Magica is a game set in the Middle Ages, but in which magic and the supernatural are very much real and have an influence on the everyday world. The game’s focus is on magi of the Order of Hermes, their companions and servants. No prior knowledge is required for this scenario.

Go Play Manchester VI Sunday 14th July

We are back at Fan Boy 3 on Sunday 14 th July between 1 pm and 5 pm for GPM VI, for another afternoon of one-shot sessions of various role-playing games.

If you want to GM let me know via the contact form on the Games Masters’ Information page.

We were full up at the last meetup, where we had three full tables, so we could do with an extra GM or two. So if you can GM and are considering it I encourage you to sign up.

Sign up for games opens on Sunday 7th, with the player allocation being published on the Friday before the event (July 12th).

Looking forward to seeing you on the day.

All the best

;O) Newt