Due to lack of player signup, I’m having to cancel July’s meetup.
Go Play is going to take a summer break, but we will be back in September (date to be arranged).
Have a great summer and I’ll see you at Fanboy 3 in September..
All the best.
You can now sign up for Go Play Manchester IV, Sunday14th July 2019 and choose the game you want to play.
PLEASE NOTE THAT DUE TO LACK OF PLAYER SIGNUPS THIS EVENT IS CANCELLED!
1. Review the available games.
2. Fill in and submit the following form, and enter your 1st and 2nd choice of games.
3. Notification of who is booked into what game will be published on Friday, 12th July, before the event on the website. In the very unlikely event that you don’t get your 1st or 2nd choice, I will contact you via email to discuss possibilities, prior to the final allocation of games.
4. If you change your mind about coming to the event, please let the organiser (Newt) now via the contact form. This way I can free up your space in the game that you have chosen.
5. Please remember that there is a £2 fee, to help the venue cover costs, payable at the counter on the day.
Any questions? Get in touch.
Look forward to seeing you on the day!
System: WFRP 4th Edition
Every year, a wain comes in, loaded down with a whole year’s taxes from Baron Von Mark’s lands. Every year, it’s under heavy guard 24/7, stored in secure vaults, and completely untouchable. Every year, that money goes into the Baron’s coffers, never to be seen again. Except this year, we’re going to steal it.
THE GREAT WAIN ROBBERY is a halfling heist adventure, where players will collaborate and connive to make off with a big load of cash in the Warhammer Fantasy Roleplay setting. players will be part of a band of expert halfling criminals, brought together for the heist of a lifetime, and will plan every step of the heist before executing the plan, and hopefully getting away with the money and all their extremities intact.
Warhammer Fantasy Roleplay uses a percentile game system, which will be used in a streamlined form for this session, which will focus on plotting, planning, and blaggery over brawn.
It’s a windy summer’s evening at no. 4 Tandle Hill Road in Oldham. Dark clouds loom over the house and you won’t be surprised if rains all through the night and into the next day.
Earlier it was bright sunshine, and you left the patio door open for the guys from Magic Mark’s Carpets to get the new carpet for the upstairs bedroom into the house. So when the winds started up they blew in not only leaves but an uninvited guest. There’s a scruffy tramp sat on the sofa with twigs and leaves in his big bushy beard and wild brown hair. He’s saying he’s can’t remember where he left “a very important thing”. It’s somewhere in the park at the end of the road. He wounded it, put it somewhere safe and then went and had a drink at the Halfway House Inn. It’s all a bit awkward and in the pause, he asks you “have you got any Strongbow?”
Liminal is an ENnie-nominated tabletop roleplaying game of modern day British fantasy, where the Hidden World and mundane world collide. In this game you play the Liminals of the title, you might be a magician, a werewolf, an occult investigator, or even a Dhampir stuck between the mortal and vampire state.
Remembrance is a sequel of sorts to A Walk in the Park that ran at last month’s Go Play. However, you need not have played in that adventure to take part in this standalone adventure.
Eons-old secrets slumber beneath the forbidden Ghost Ice. Since the time of the Elders, the local tribes have shunned the crawling glacier, knowing it as taboo land that slays all who tread its frigid expanse. Now, the Ghost Ice has shattered, revealing hints at deeper mysteries entombed within its icy grasp. Strange machines and wonderful horrors stir beneath the ice…
Frozen in Time is a level 1 adventure for Goodman’ Games’ Dungeon Crawl Classics Role Playing Game.
System: Ars Magica
GM: Martin Smart
You are members of Berinor, a covenant of the Order of Hermes. One of your covenant’s wizards, the revered arch-magus Scribonius, is travelling to another covenant in preparation for the Grand Tribunal. It is a long and arduous journey, and potentially dangerous, as King Louis is at war with the Duke of Normandy and his ally the Emperor, and mercenaries, outlaws and other predators roam the land. Naturally, a powerful wizard such as Scribonius has little to fear from such petty mundane threats, but equally, it would be inappropriate for someone of his standing to arrive at the covenant without a suitable entourage. Your task, therefore, is to escort the archmage to his destination, deal with routine matters that are beneath his concern, and ensure that you and he arrive in a presentable manner, one befitting his station.
Ars Magica is a game set in the Middle Ages, but in which magic and the supernatural are very much real and have an influence on the everyday world. The game’s focus is on magi of the Order of Hermes, their companions and servants. No prior knowledge is required for this scenario.
We are back at Fan Boy 3 on Sunday 14 th July between 1 pm and 5 pm for GPM VI, for another afternoon of one-shot sessions of various role-playing games.
If you want to GM let me know via the contact form on the Games Masters’ Information page.
We were full up at the last meetup, where we had three full tables, so we could do with an extra GM or two. So if you can GM and are considering it I encourage you to sign up.
Sign up for games opens on Sunday 7th, with the player allocation being published on the Friday before the event (July 12th).
Looking forward to seeing you on the day.
All the best