Second Wave of Games

We’ve now completely filled two slots of six tables with spaces for 30-36 gamers on the day. Since the first wave of games, we’ve had another four submissions.

  1. Murky Waters, an adventure for The Cthulhu Hack.
  2. Guard of Honour, an adventure for Ars Magica.
  3. The Bishop’s Treasure, step into the world of the Medieval Outlaw in this Fate driven adventure.
  4. Breakout! – A Marvel Heroic adventure featuring the Avengers.

If you want to be in on it go sign up on the Winter Con 2020 page.

More games are coming, just waiting for the details, and we’ve now expanded the convention beyond its initial six table allocation, to twelve tables, taking over Fan Boy 3 for the day 🙂

Breakout!

Game System: Marvel Heroic
GM: Guy Milner

The electricity is down across New York, and a breakout is happening at The Raft, S.H.I.E.L.D.’s super-prison. Amidst the confusion, can you find out who staged the breakout, and find out who is really behind it.

MHRPG is a Cortex-plus Narrative comic-book RPG which emulates the furious action of the Marvel comics. If you’re a Marvel nerd, this adventure is the start of Brian Bendis’ New Avengers run. If you’re not, no problem – no prior knowledge required, and it’ll diverge pretty fast anyway.

Winter Con 2020 now Twice as Big

Winter Con has now doubled in size since we now have an additional six tables downstairs at Fanboy3, bring it up to a total of 12 tables over two slots (morning and afternoon) serving up a total of 24 games.

Now we just need some more players and Games Masters.

For more information (including all the glorious games we have so far) and registration, visit this page:

Warhammer Fantasy Roleplay 4th Edition

The Bishop’s Treasure

System: Wolf’s Head (Fate)
GM: Paul Mitchener
Feudal England is a cruel and unfair place. The commoners labour all their lives for the benefit of knights and lords to feast and fight. Most commoners aren’t even allowed to leave the land allotted to them. When there is a foreign war, another punitive tax comes along, and whole villages are burned for not paying. And for the most part, the people duck their heads, take cover, and hope it doesn’t happen to them.
But not you. You’ve had enough, and snapped, defying the local lord. You’re now a criminal—a wolf’s head—in the name of the law, and labelled a bandit or worse. An outlaw, driven to the fringes, forever on the run.
On the run… but not alone. There are others who think like you, and together you’re more than just bandits. You’re rebels, fighting for the common people, doing what you can to help them while spitting in the eyes of the nobility.
More information
Wolf’s Head is one of Evil Hat’s World of Fate adventures, which Paul wrote for them.

Guard of Honour

System: Ars Magica
GM: Martin Smart

You are members of Berinor, a covenant of the Order of Hermes. One of your covenant’s wizards, the revered arch-magus Scribonius, is travelling to another covenant in preparation for the Grand Tribunal. It is a long and arduous journey, and potentially dangerous, as King Louis is at war with the Duke of Normandy and his ally the Emperor, and mercenaries, outlaws and other predators roam the land. Naturally, a powerful wizard such as Scribonius has little to fear from such petty mundane threats, but equally, it would be inappropriate for someone of his standing to arrive at the covenant without a suitable entourage. Your task, therefore, is to escort the archmage to his destination, deal with routine matters that are beneath his concern, and ensure that you and he arrive in a presentable manner, one befitting his station.

Ars Magica is a game set in the Middle Ages, but in which magic and the supernatural are very much real and have an influence on the everyday world. The game’s focus is on magi of the Order of Hermes, their companions and servants. No prior knowledge is required for this scenario.