System: 13th Age
Snowhill Manor in the Shirewolds, the hillside home of Sir Albus the Collector, is under attack by an organised force of goblins. The Council of Summerset sends a group of adventurers who just happen to be nearby, on their way home to nearby Borton on the Water, to relieve their ally. The weather takes an unexpected turn for the worse, and the party take refugee in a roadside Tavern, where things take a devilish twist.
An adventure for 13th Age set in a Mythic version of the Cotswolds. High on action, fantasy, mystery and excitement. 13th Age is a straightforward narrative version of D&D written by two of the designers of D&D’s 3rd Edition (Jonathan Tweet) and 4th Edition (Rob Heisonloo). Characters will be 1st Level, and the adventure will be suitable for players who have not played 13th Age before.
GM: Steven Blyth
Game: Mork Borg
You’re beginning to wonder if this was a good idea. A handsome payment to simply rob a funeral procession? What could be easier?
Until you discovered that your employer was Glax, the infamous blind traitor. And that the funeral procession was that of the sister of the blood countess, Anthelia, on its way back home across the bleak wastes of Kergus to the Glass City. All Glax wants is the sarcophagus. Just a dead body. Harmless. Isn’t it?
Mork Borg is a rules-light game of dark fantasy, set in a doomed world ruled by mad kings and tyrannical cultists.
Games sign up is now closed, and here it the player allocation.
Blood on the Brown Cordry – Liminal with Roderick Hamilton
- Udo Kaiser
- Doerte Boehle
- John Smithe
- Charles Bancroft
Darkpool Rock – Best Left Buried with Blythy
The Birds – Tales from the Loop with Guy Milner
- Michael Watson
- Andrew Jones
- Tim Gray
The Tyrant of Gadir – Barbarians of Lemuria with Paul Mitchener
- Mark Willoughby
- Neil Benson
- Andrew Cowie
Here we go, games sign up for the next instalment of GPMO online is up and live!
1. Review the games available
Please note Area 23 by Newt and Chris Hart’s Fall of Delta Green game are no longer running and have been pulled from the programme. Roderick’s Liminal game is full.
2. Fill out and submit the following form.
3. Please note by signing up to Go Play Manchester you are signing up to the event, not a particular game. Please give 1st and 2nd choices. It makes it easier for me as the organiser to allocate players to games and makes sure that none of the GMs is without players. If you do only want to sign up for one particular game, please note you will have a lower priority for allocation to that game than someone who gives me a 2nd choice.
Since this is an online event you must be 18 or over to take part.
4. Once all the games are full, by Friday at the very latest I will email you with a link to the page which has the game allocation on. The GMs will then contact you via email with instructions on how to join.
Any questions please contact us. Also if you can not make it please let us know before the game so we can reallocate your place.
Three more games have been added to what is the biggest line up of games for an Online Go Play Manchester so far:
Registration for Saturday 11 July is well underway, with spaces filling up fast.
As well as the games above, there was the first wave of games.
System: The Fall of Delta Green (Gumshoe)
GM: Chris Hart
It might be the Summer of Love, but Delta Green agents must face unimaginable horror…
Agents are sent upstate New York to a small town of Milltown where two members of the same hippie commune have died on one night, one shot in self-defence by the police, the other in a car accident. Recovered from the scene was an idol similar to those found on previous Delta Green missions. How did they come to die? What were they doing with the idol? Does it have anything to do with the commune?
Come and join the stakeout.
Based on the 2018 Quickstart by Gareth Ryder-Hanrahan
Please note this game is a morning game (10.00 – 13.00)
GM: Roderick Hamilton
It’s 1974. Bagpuss is on the telly, John Pertwee’s still The Doctor, and the Three Day Week has just kicked in – but you’ve got your own problems. You’re someone who has been touched by the strange in some way, drawn onto the precipice of the Hidden World, and thought your future was out there in the wider world – but the funeral of an important figure from your childhood has drawn you back to South Manchester and reunited you with your old schoolmates. Something seems off about it all though – Maybe the Hidden World was here, back home, all along? It’s up to you and your chums to find out. And you’ve got to do it all while wearing a shirt with massive lapels.
Blood on Brown Corduroy is a mystery scenario using the acclaimed Liminal game system. It will be run over Roll20, with Discord as preferred voice/video communication channel (although the latter is up for negotiation). Some action and light horror expected, no Player V Player or adult content.
System: Tales from the Loop
GM: Guy Milner
You are kids, ages between 10 and 15. It is sometime in the 1980s. You live in the Mälaren Islands, a suburb on the coast not far from Stockholm, Sweden. Nothing ever happens here. Work hard at school, and you might get a job at the Facility for Research in High Energy Physics (“The Loop”) and have a comfortable life doing what your parents do. Except for that one day, in the long, hot summer of 1984, you hear the pigeons near the kiosk talk.
We’ll be using Roll20 and Google Meet with video.
Registration for Saturday 11 July 1-5 pm is well underway, with spaces filling up fast.
I’ve currently got three games on offer:
Click on the links for more details.
System: D100 rules light
Area 23 is a light-hearted Old School Roleplaying game using a fast-playing straightforward D100 system. Play members of the Men in Black, looking to recover lost alien tech, and defeat monsters locked in the underground facility for over a decade. What secrets will they find that even the blackest of black operations would rather leave buried?