Strange times have come to the settlements around Kero Fin, Ernalda’s sacred mountain. Bandits attacked you on the road wearing Orlanthi temple guard robes, and now the quiet settlement of Halfway reports that none of their pilgrims that set off up the mountain this past fortnight have returned. Can you ascend the sacred mountain and clear out the chaos infestation that has corrupted it?
13th Age Glorantha combines the spear-shattering tactical excitement of D&D with free-wheeling narrative improvisation of shared-GM storygames. Glorantha is an exciting mythic world with anthropomorphic ducks in it. No knowledge of either is required.
The legendary Captain Penfold, Terror of Space, has returned to the sector with a vengeance but also with an enormous bounty of 2 million credits his head. With this being more than enough to set anyone up for a life of luxury to whoever can best him and his mobile dread fortress many take this challenge but none so have succeeded so far. Can your brave crew best this fearsome foe and claim that life of luxury?
More info: Stars Without Numbers is a science-fiction rpg based upon early D&D.
A Pulp adventure in the Savage World of ‘The Day After Ragnarok’.
Across the world, lies the trillion-ton corpse of the Midgard Serpent, raised from the sea by the nazis and destroyed by Truman’s atomic fire: poisoning the Earth with every night that passes.
A small band of mercenaries under the command of the Royal Navy have been deployed to escort a volatile tanker of Ophiline from the Hereford Cut to a small coastal town in Wales. A local separatist politician, Solo Man, is rumoured to have a stock-pile of precious resources to trade, in exchange for the valuable fuel.
In recent months you’ve become protectors of Tandle Hill Park, in the town of Royton in Oldham. You’ve dealt with all sorts of supernatural nonsense, and become aware of the Hidden World in the park. One of your main problems has been the packs of Teenage Vampires stalking the park at night. You keep on tracking down them down then finding their masters and killing them, but they keep coming back. Its really good that the mortals don’t go to the park at night, but at least one supernatural being has been slain at their hands.
Someone seems to share your concerns since one cold frosty morning you find a crudely typed out note shoved through your letterbox:
“Want to know where all these Vampires are coming from? Go to the Ranger’s House and walk the Lion’s Way to Alexandria”
Time to get your crew together and sort this problem out once and for all!
Liminal is Paul Mitchener’s (friend of Go Play Manchester) hit RPG of British Folklore and Supernatural goings-on. You take the role of a Liminal, a person who has one foot in the mundane world and another in the supernatural Hidden World. You might be a wizard of the High Council of Merlin, or a changeling with fae blood, a werewolf, or an investigative journalist who became aware of the Hidden World through chasing a story. The system is straight forward 2d6 vs target number game, with characters having special abilities tied to their concept. No knowledge of the setting or system needed.
Note: this scenario is the final part of a three adventure arc that has played out at previously at GPM. You need not have been a player previously, as each instalment is self-contained.
The next Go Play Manchester is on Saturday 8th February, from 1 pm to 5 pm at Fan Boy.
If you are coming register below.
You will be alerted when games sign-up starts, which will be the weekend of 1st Feb. Registered players will get priority at sign up for games, and it helps us greatly when planning for the number of games. If you drop out at any point, contact us so we can free up your space.
If you want to GM fill out this form with the details of your game. If you’ve not GMed with us before please read our GM’s information page.
The idea was simple to run a day meet up, with games in the morning and afternoon, to celebrate Go Play Manchester’s 1st Anniversary.
Two months of constant publicity, on Twitter, Facebook, word of mouth through the shop at Fanboy 3, later and suddenly on Saturday 11th at 10 am when I walked through the door 40 odd people were already there eager to get on with the gaming. And after my brief introduction, they did, sorting themselves out with tables and getting down to the hard work of rolling dice and describing their characters actions. I joined John Ossoway’s River of Heaven game and had a cracking time being a space marine in a slick sci-fi action thriller (read my review here).
Even due to last-minute dropouts we ran 13 games over the two slots
Fanboy 3, as usual, were excellent hosts. I cannot emphasise how much of Go Play’s success both at Winter Con and during the usual monthly meetups are down to Hedi and her staff. It’s a lovely, comfortable venue, where the game shop side of the business is neatly pushed to the side to allow a massive amount of organised play as well as pick up games in-store. The games side of it is well maintained and fantastic, with a wide range of boardgames and RPGs. My wallet is significantly lighter after browsing the excellent selection of RPGs during the con.
We took an hour for lunch which gave folk time to socialise as well as decamp to local eateries nearby in the Northern Quarter and Piccadilly Gardens. After the con was over a large group of us went to the Port Street Beer for a few post-con real ales 😊
Will we be doing it again this time next year? Hell yes! It’s inspired me to run another one day con later in the year (details to follow because it is still in discussion), as well as commit to more regular afternoon meetups which starting next month.
Note, there have been two changes in how we organise things that arose from the day.
Saturday suits us so much better than Sunday, and more importantly Fan Boy 3, who run regular D&D events on Sunday. We were struggling for numbers and they were struggling to fit us in alongside the D&D. So while neither side is not ruling out Sunday Go Play’s in the future, in the main, we shall now be meeting on Saturday afternoons.
To help with the increased attendance, and if I can’t make it on the day, Roderick, who some of you have had the pleasure of playing in his WFRP/W40K, is going to be my deputy.
Thanks to everyone who came along and played or ran a game at Winter Con and made it such a triumphant day.
System: Marvel Superheroes (FASERIP)
GM; Kris Main
Wild animals, mutants beasts, and Dinosaurs (yes, dinosaurs) are reportedly terrorising citizens in The Bronx. Whilst the authorities are capable of dealing with a few wild animals, this requires more Heroic intervention before things get out of control.
Can the Superheroes of New York stop the rampaging beasts, discover how and why they appeared in The Bronx, and bring an end to this nightmare? Only time will tell…