Sting of the Scorpion Men

System: 13th Age Glorantha
GM: Guy Milner

An unprovoked attack on an isolated village tells you what your shaman already knew – the poisoned Earth around Larnste’s Footprint is rising up. You will have to travel through the Fossil Woods, and evade the Chaos beasts therein, to steal the one thing Gagix Two-Barb and her Scorpionmen don’t want you to have- her Sting.

13th Age Glorantha mixes the narrative d20-ness of 13th Age with Greg Stafford’s Mythic world of Glorantha. This adventure is for 4th level adventurers – pregens provided.

No previous experience of 13th Age or Glorantha is required. There may be Ducks.

After the Raid

A game for Go Play Manchester IV on Sunday May 26th 2019.

System: Call of Cthulhu 7th Edition.
Maximum number of players 4.
GM: Newt Newport

In 1940 after the defeat of the British Expeditionary force in Europe and its desperate withdrawal at Dunkirk, Churchill told his Chiefs of Staff that “enterprises must be prepared, with specially-trained troops of the hunter class, who can develop a reign of terror down these coasts, first of all on the “butcher and bolt” policy”. One of the outcomes of this was Operation Claymore in 1941 where newly formed Commando groups attacked the Norwegian Lofoten Islands. It was hailed as a success as the commandos destroyed fish-oil factories, petrol dumps, and 11 ships while capturing 216 Germans.

[Actual Newsreel film about Operation Claymore, for background purposes.]

However, in the confusion a five-man team sent slightly further inland to attack a small outpost, were lost. Official reports have them down as missing presumed dead.

Now almost one year on in 1942, under pressure from relatives the War Ministry is sending in officers from the Special Operations Executive (SOE) to find out what happened to these missing men.

As a SOE Agent, you come from all walks of life. You’ve been selected and trained to work behind enemy lines. Currently, your commanding officer is Col. George Quietly, who has a reputation of tidying up other people’s messes. An old school Military Intelligence Officer, who is not fired up by Churchill’s words, his operations are carefully planned and executed, and his staff never go in all guns blazing. The rest of the service has nicknamed the people who work for George as “Quietlys” whose motto in Latin is “Quiete et molliter” or “Quietly and Gently”.

This is a game for Call of Cthulhu 7th Edition, set during the 2nd World War, for up to four players. No knowledge of the game system, Cthulhu Mythos or the historical setting required. Given that it’s an investigative horror game, maturity is required.

 

The Mystery of Tarston

System: Heroic Fantasy
GM: Udo Kaiser

The heroes have plundered ancient ruins and found magic items, ancient silverware, gold and gems. When they return to Tarston to sell their loot there are inexplicable problems…

Additional Information
Heroic Fantasy is Graham Spearing’s expanded version of the Black Hack, with fantasy races, more classes and even an introductory adventure, published by Wordplay Games.

The Black Hack is a streamlined modern take on Old School Dungeons and Dragons by David Black, which will be familiar to fans of both early editions and 5th Edition alike.

The Heights of Orlanth

System: 13th Age Glorantha

GM: Newt Newport

Why is your adventurer going to Orlanth Heights?

Is it to visit the Puppet Troupe Shrine?

Perhaps you are a Troll checking out the rumours of a Lead Mine on this hillside?

Do you seek Sorcerer’s Tower that is built on its edge?

Or perhaps you just want to get to its vantage point and throw magic stones across the gorge at the fort of the hated Lunars.

There are many reasons to go to the sacred cliffside that is Orlanth Heights. In this 13th Age Glorantha adventure, you will explore them.

No experience of Glorantha or 13th Age required. This adventure is designed as a straightforward introduction to both setting and system.

Additional Information

Glorantha is a psychedelic mythological fantasy setting, with more in common with Ancient Bronze Age than the Medieval Period. For more information visit its dedicated web site.

13th Age is Jonathan Tweet’s  (3rd Edition D&D ) and Rob Heinsoo’s (4th Edition D&D)  love letter to D&D. As well as the familiar classes, levels, armour classes and hit points, it has many rulings that make it a more story focused narrative game.

13th Age Glorantha mixes the two together. Its probably the most accessible version of Glorantha produced, with a system familiar to D&D fans adapted to tap into Glorantha’s exciting themes, such as fighting chaos horrors and going on magical Hero Quests.

Produced by the fine people who publish Call of Cthulhu, Chaosium Inc, this review on the Gnome Stew blog gives a more comprehensive rundown of the game.

The Emperor Protects

System: Only War

GM: Roderick Hamilton

Citizens of Vuultath IX! What have YOU done for your Emperor?
Join the PLANETARY DEFENCE FORCE and CRUSH HIS ENEMIES!
– Gain New Skills!
– Make New Friends!
– Learn to Fight!
– Free Uniform!
+++Defend Proud Vuultath from the Enemies of Mankind!+++

—-

The Emperor Protects will use the Only War system to give you a taste of life as an ordinary human in the vast Warhammer 40,000 universe.

You will play citizen-soldiers of a small market town on one of the innumerable worlds in the Imperium, rising to the defence of your neighbours as a shadow falls across your world.

The odds will be long. The price of failure immense. But you will show the citizens of Vuultath that The Emperor Protects.

“To be a man in such times is to be one amongst untold billions. It is to live in the cruellest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be re-learned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.”


Only War uses a percentile system for easily adapted combat, and The Emperor Protects will include streamlined rules in order to keep the story moving quickly. Players can expect some interaction and investigation, along with tactical planning and deadly, deadly combat.

Steel Rain

System: Eclipse Phase
GM: John Ossoway

Mars.

What should have been a routine patrol has ended with a Ranger flyer wrecked in a dust storm—20 klicks inside the Titan Quarantine Zone.

With your fellow rangers stranded inside the Zone, your station was preparing to deploy a search team to their last known position, but someone high up in government has had other ideas. Rumour is the patrol officers saw something they shouldn’t have, and now you have been ordered to leave your comrades to their fate.

But fate seems to be favouring you. The dust storm is preventing the powers that be from tasking an orbiting kill-sat to target and drop a tungsten-steel rod on the crash site. There is a window of opportunity.

Can your team reach the downed rangers in time—get them the hell out of there while their cortical stacks are still intact and perhaps learn what they saw?

Additional Information

Eclipse Phase is a game of Sci-Fi Transhuman Horror, using many of the troupes from modern cyber-punk like Altered Carbon.

More information can be found on the games home page.

  • Eclipse Phase Home Page

Bad King John

System: OpenQuest
GM: Newt Newport

All of England is aware of King John the First’s public shortcomings as a king. His disastrous wars to retrieve English lands in France paid for by an ever-increasing tax burden on his people. His irreverence and refusal to play along with the church got the Pope to declare him an Atheist publicly! His falling out with his Barons, who are at war with him after he annulled the Magna Carta, a powerful document of law to curtail his reckless spending, which they forced him to sign at the start of the summer.

As bondsmen of the Bishop of Norwich, a close ally of the King, you’ve also seen his majesty at his worst first hand at court. The drunken, murderous rages and the blasphemous words that constantly froth at his lips. The pale faces of those who cross him when they know they are going to be ‘disappeared’ by his lackeys after spending a rough night as his plaything. Whispers at court say he is in league with the devil, but you know he is willingly possessed by Satan!

Now your Liege Lord has called upon you to serve him. So, with a heavy heart you prepare to take yourselves through dark pagan woods that surround the godforsaken port of Bishop’s Lynn, on the North Norfolk coast, where the King and his army currently camp. You suspect heavily that the mad, bad king intends to take his army across the stinking marsh of The Wash to do battle with the rebel Barons in neighbouring Lincolnshire. It’s September now, and the weather is turning bad. This will be an ill journey, were cunning, treachery and baseness will have to be employed to keep body and soul together.

Additional Information

Bad King John takes place in a fantasy version of historical England, where magic and superstitions of the time are true.

OpenQuest is a D100 OGL rules system similar to Call of Cthulhu, RuneQuest, and Mythras. It is rules light and quickly picked up. Instead of Classes and Levels, characters are defined by percentage skills and every character has a bit of magic, as determined by their previous experience before becoming adventurers and membership of magical secret societies commonly known as cults.

More information can be found on the D101 Games website

 

The Sorcerer Under the Mountain

System: Dungeons and Dragons 5th Edition
GM: Newt Newport
Players: Five

Description:
In ancient times the Sorcerer Khalack Maeki established a lair under Terror Peak Mountain. Being of an evil bent, he enslaved the local Goblinoid tribes and waged war against the Elves of surrounding Scarwood. It said that he was amassing a vast army when an alliance of nearby High Elf Warlords attacked his mountain stronghold. Khalack was killed in the final assault by powerful magic unleashed by the High Elves, although the legend macabrely states that his body was never found. The Ring of the Elements, a powerful magical item which was said to be the source of his power, also went missing much to the annoyance of the High Elven Archmages.

Khalack’s dungeon lair under the mountain lay deserted for hundreds of years. Keeping its secrets and treasures, since the Elves who now controlled the woods around Terror Peak shunned its lightless corridors. Powerful magical wards left by their warlords sealed the dungeon.

Your group of adventurers have assembled in the town of Goldrush, a town of human opportunists, traders and ner-do-wells which lies on the edge of Scarwood. In a local tavern, you met a charming young Half-Elf called Melanda, who claims to know where there is a secret entrance, long hidden from prying eyes by her kin, to the Sorcerer’s Lair. She owes no allegiance to the guardians of Scarwood and is willing to show you for a cut of the treasure. True to her word she has led you through Scarwood safely and you now stand amongst the trees in the shadow of Terror Peak.

An adventure for up to five players with characters of 1st Level, with obvious influences from 80s British Fantasy gamebooks.

Night of Blood

System: Warhammer Fantasy Roleplay, 4th edition
GM: Guy Milner
Players: up to 5

Description:
Returning from your latest mission tired and wounded, the flood waters of the Reik force you into the deep forests as storms rain down upon you. Beastmen, mutants and worse haunt these accursed trees, and as you push on seeking shelter, you fear the worst – until a light appears. A tavern! You are saved! Surely a chance to warm your feet by the fire and rest until the storm breaks… but the locals hide more secrets than you expect in your Night of Blood.

Night of Blood is a classic adventure from 1980s White Dwarf magazine re-imagined for the latest edition of WFRP. It’s a grimdark horror fantasy adventure with more in common with the Texas Chainsaw Massacre than The Lord of The Rings. Chaos without and within, betrayal and greed await at the Hooded Man Inn.

Tags: Fantasy, horror, Chaos, mature themes.

Additional Information:
This game is being run by Go Play Leeds Organiser, Guy Milner, who regularly blogs about one-shot games at his blog Burn After Running.

Valkyrie-9

System: The Cthulhu Hack
GM:  Paul Baldowski

Description:

You’re maintenance and repair units. You’ve activated to find power failing and no network connectivity except for short range buzz shots to other local units. Stabilize. Restore. Report.

Unsuccessful execution caused by a system error that precludes successful execution of subsequent statements. Database file appears corrupt (). Shellmanager database is corrupt of missing. Unit enquiry could not make a connection to the primary server. There may be a problem with your network connection. Please try connecting to the remote computer again.

POWER_STATE_UNKNOWN.
ENVIRONMENTAL_STATE_UNKNOWN.
INTEGRITY_STATE_UNKNOWN.

Recovery stat& has b&&n activated, initiali$ing all maintenance and repair units. Corrupted network conn&ctivity m&an$ state data = 0%. Correct the problem. Restore power. Restore network connectivity.

Additional Information:
This game is being run by its author, Paul Baldowski, who also publishes the game via his Just Crunch Games imprint.