System: Monkey the RPG
Day: Sunday 29th March
The Pilgrims have started their Journey to the West! They seek the missing scrolls of Buddhist Cannon that will help bring harmony and order to the Dragon Empire. Demons know this and fear this. Not only do they attempt stop the Tripitaka, Monkey, Sandy and Pigsy in their mission to India, they run amok in the Empire itself. If they cannot stop the pilgrims they seek to reduce what they aim to save to ashes!
Only the brave men and women of the Dragon Empire’s Martial Arts Circles fight back against the demonic onslaught. Each victory they win they increase the people’s hope of Heavenly Order returning to the Universe.
In this game you play brave Wuxia Heroes and Heroines who defend their city against an onslaught of demonic enemies from outside and within the walls. It uses a hacked version of Monkey the RPG, a straight forward fast-moving narrative game using playing cards.
Flying Swords of Dragon Gate visually nails it for me about were the Kung-Fu element should be.
System: Skyraiders of the Floating Realms (D100 Fantasy)
GM: Newt Newport
Day: Saturday 28th March
Six months ago, you came to the Sky Realm of Asknor. It’s a small sky island about 50 kilometres across, with a tiny population most of whom mine magic crystals for a King in return for food. Its blissfully peaceful, if somewhat basic place. This morning as the sun rose in the sky above the rim of the island, you awoke to the sounds of commotion. Big Humbug, the village where you’ve been staying, is in a state of panic. “The Stone Plague is here!” one of the villagers screams.
“It’s already eaten Little Humbug” another one shouts as she grabs her kids and belongings.
“At this rate, it will be here, well any time now!” a usually reasonable Elder barks. “Head North, my friends, to the Sky Port and jump on the first Sky Skip you can!” she orders both you and the panicking peasants.
You feel the ground under your feet shake uncontrollably, and see the far end of the village break up and fall from the sky as a mess of broken stone and earth.
Its time to run and get off this rock.
Skyraiders of the Floating Realms is a light-hearted Fantasy Adventure Role-Playing Game. It uses a quick and straight forward D100 system (which will be provided). The game will run over Google Hangouts
System: Wolf’s Head (Fate)
GM: Paul Mitchener
Day: Sunday 29th March.
Feudal England is a cruel and unfair place. The commoners labour all their lives for the benefit of knights and lords to feast and fight. Most commoners aren’t even allowed to leave the land allotted to them. When there is a foreign war, another punitive tax comes along, and whole villages are burned for not paying. And for the most part, the people duck their heads, take cover, and hope it doesn’t happen to them.
But not you. You’ve had enough, and snapped, defying the local lord. You’re now a criminal—a wolf’s head—in the name of the law, and labelled a bandit or worse. An outlaw, driven to the fringes, forever on the run.
On the run… but not alone. There are others who think like you, and together you’re more than just bandits. You’re rebels, fighting for the common people, doing what you can to help them while spitting in the eyes of the nobility.
Wolf’s Head is one of Evil Hat’s World of Fate adventures, which Paul wrote for them.
System – Achtung! Cthulhu (Fate Core)
GM: Stephen Blythe (Blythy).
Day: Saturday 28th March.
September 1940, the battle of Britain rages in the ski
es and a desperate message is received from a British agent in occupied France. The message gives the codes requesting assistance from Section M, the unit recently formed to combat the Nazis’ attempts to harness the powers of the occult. As Section M operatives you will be dropped behind enemy lines to find the agent and find out what’s going on.
Players will just need to open an account on Roll20 if they don’t have one (free) and be able to use Google Hangouts for video and voice.
GM: Roderick Hamilton
Rules: Only War (set in WW2 Cthulhu).
Max number of players: 4
Day: Sunday 29 March.
There’s sand in your shoes, sand in your tank, sand in your cuppa char, and Rommel’s got the Afrika Korps breathing down your neck. The last thing you and the lads need is an encounter with inexplicable forces, knowledge of which could Drive One Mad From The Revelation! Luckily you and the rest of the crew of D for Dragon have what it takes to handle such circumstances – Courage, Pluck, and a few dozen rounds of 75mm High Explosive, courtesy of the Yanks.
This scenario places the players as the crew of a British M3 Grant medium tank in the Western Desert theatre, early 1942. Themes of exploration, adventure, and cosmic horror are expected, no player-versus-player, personal horror or heavy gore. Combat is to be expected but should only take up around 25% of the session. No historical knowledge required, and if you have a lot of it, be prepared to hold it in for the sake of the other players. Nerdy chat is welcome before and after.
This is part of the 1st Go Play Manchester Online meetup on Saturday28 /Sunday 29 March, which you can sign up to here.
Trudy’s gone missing. A friend of yours from your early 20s, you met her during your lost-party years. Always up for anything and a frequent drug taker, she was the life and soul of any party she gate-crashed. While the rest of you mellowed out and got on with life, she took herself around the world in search of new adventures. You were going to meet her on her triumphant return in a bar in Manchester five days ago. When you got there, all you received was a hastily scribbled note saying she had gone to take mushrooms up near Old Man’s Trip a local beauty spot in the Pennine village of Mingsborough. That was five days ago. Her parents are worried the police have come up with nothing.
Time to get the crew together take it upon yourselves to find her.
Liminal is Paul Mitchener’s (friend of Go Play Manchester) hit RPG of British Folklore and Supernatural goings-on. You take the role of a Liminal, a person who has one foot in the mundane world and another in the supernatural Hidden World. You might be a wizard of the High Council of Merlin, or a changeling with fae blood, a werewolf, or an investigative journalist who became aware of the Hidden World through chasing a story. The system is straight forward 2d6 vs target number game, with characters having special abilities tied to their concept. No knowledge of the setting or system needed.
Note: this replaces the previously advertised Ghosts of Alexandria that will run at a future Go Play Manchester.
GM: Josh Clark
System: Stars Without Numbers
The legendary Captain Penfold, Terror of Space, has returned to the sector with a vengeance but also with an enormous bounty of 2 million credits his head. With this being more than enough to set anyone up for a life of luxury to whoever can best him and his mobile dread fortress many take this challenge but none so have succeeded so far. Can your brave crew best this fearsome foe and claim that life of luxury?
More info: Stars Without Numbers is a science-fiction rpg based upon early D&D.
System: Savage Worlds
GM: Chris Hart
A Pulp adventure in the Savage World of ‘The Day After Ragnarok’.
Across the world, lies the trillion-ton corpse of the Midgard Serpent, raised from the sea by the nazis and destroyed by Truman’s atomic fire: poisoning the Earth with every night that passes.
A small band of mercenaries under the command of the Royal Navy have been deployed to escort a volatile tanker of Ophiline from the Hereford Cut to a small coastal town in Wales. A local separatist politician, Solo Man, is rumoured to have a stock-pile of precious resources to trade, in exchange for the valuable fuel.
Keep Calm, Carry On Shooting nazis.
System: Marvel Superheroes (FASERIP)
GM; Kris Main
Wild animals, mutants beasts, and Dinosaurs (yes, dinosaurs) are reportedly terrorising citizens in The Bronx. Whilst the authorities are capable of dealing with a few wild animals, this requires more Heroic intervention before things get out of control.
Can the Superheroes of New York stop the rampaging beasts, discover how and why they appeared in The Bronx, and bring an end to this nightmare? Only time will tell…
GM: Joy Phillips
GOBLIN QUEST Goblin Quest is a tabletop roleplaying game about slapstick violence, fatal ineptitude, and the greatest adventure of your life.
Play five goblins each (in sequence, not parallel) and watch them meet hilarious ends while failing to achieve the most basic tasks.
Will they survive the dangerous world of the Great Battle Camp and avoid the attentions of brutal orcs, murderous bugbears, mean-spirited hobgoblins and scary wizards?
Probably not. But you’ll have fun finding out!
The game was previously Kickstarted and is available to buy via itch.io