Game System: Marvel Heroic
GM: Guy Milner
The electricity is down across New York, and a breakout is happening at The Raft, S.H.I.E.L.D.’s super-prison. Amidst the confusion, can you find out who staged the breakout, and find out who is really behind it.
MHRPG is a Cortex-plus Narrative comic-book RPG which emulates the furious action of the Marvel comics. If you’re a Marvel nerd, this adventure is the start of Brian Bendis’ New Avengers run. If you’re not, no problem – no prior knowledge required, and it’ll diverge pretty fast anyway.
System: Wolf’s Head (Fate)
GM: Paul Mitchener
Feudal England is a cruel and unfair place. The commoners labour all their lives for the benefit of knights and lords to feast and fight. Most commoners aren’t even allowed to leave the land allotted to them. When there is a foreign war, another punitive tax comes along, and whole villages are burned for not paying. And for the most part, the people duck their heads, take cover, and hope it doesn’t happen to them.
But not you. You’ve had enough, and snapped, defying the local lord. You’re now a criminal—a wolf’s head—in the name of the law, and labelled a bandit or worse. An outlaw, driven to the fringes, forever on the run.
On the run… but not alone. There are others who think like you, and together you’re more than just bandits. You’re rebels, fighting for the common people, doing what you can to help them while spitting in the eyes of the nobility.
Wolf’s Head is one of Evil Hat’s World of Fate adventures, which Paul wrote for them.
System: Ars Magica
GM: Martin Smart
You are members of Berinor, a covenant of the Order of Hermes. One of your covenant’s wizards, the revered arch-magus Scribonius, is travelling to another covenant in preparation for the Grand Tribunal. It is a long and arduous journey, and potentially dangerous, as King Louis is at war with the Duke of Normandy and his ally the Emperor, and mercenaries, outlaws and other predators roam the land. Naturally, a powerful wizard such as Scribonius has little to fear from such petty mundane threats, but equally, it would be inappropriate for someone of his standing to arrive at the covenant without a suitable entourage. Your task, therefore, is to escort the archmage to his destination, deal with routine matters that are beneath his concern, and ensure that you and he arrive in a presentable manner, one befitting his station.
Ars Magica is a game set in the Middle Ages, but in which magic and the supernatural are very much real and have an influence on the everyday world. The game’s focus is on magi of the Order of Hermes, their companions and servants. No prior knowledge is required for this scenario.
System: Cthulhu Hack
GM: Richard August
People have been disappearing close to the canals of a major city. They vanish during the day or late at night. They are old, young, men and women. The only thing that connects them are the old, dark waterways snaking through the city’s heart. What is the cause of these disappearances, and how can they be stopped? Maybe you’ll find out. Or maybe you’ll end up another victim of the polluted waters.
Content Note: This is a dark adventure, based (loosely) on actual events. If it’s too much, don’t hesitate to let me know. Definitely adults only.
System: Gamma World 1st edtion
GM: Chris Hart.
At the end of the 21st Century, a devastating nuclear war all but destroyed human civilisation. The world was plunged in a Dark Age following the collapse of governments and technological advancements set to reverse. A chaotic, dangerous environment that barely resembles pre-apocalypse Earth.
Legion of Gold is a chance to explore the region of Horn and find adventure.
More information: Gamma World is an old school RPG that was published by Tactical Studies Rules (TSR) in the 80s with a post-apocalyptic setting. It was closely aligned with D&D of the time, but player characters have mutations rather than magical abilities.
I’ve asked GMs who expressed an interest in running a game to get their game details into me just before the weekend. Below are links to the first wave of games to come in.
Already we’ve got a good mix of fantasy, horror and science fiction.
- Return to the Savage North, Swords and Sorcery action using OpenQuest.
- The Mermaids of Magda horrific dungeon-crawling using Best Left Buried.
- The Guns of Olympus Mons Far future science fiction action using River of Heaven.
- Babylon Recall – A Blakes Seven adventure Using Code of the Space Lines.
- Only Fools Rush In for Stargate 5th.
- Fire, a horror adventure using the Dead of Night rules.
- The Great Wain Robbery, a Halfling heist caper using the WFRP 4th Ed rules.
- Legion of Gold, Gamma World 1st Edtion an adventure of post-apocalyptic exploration.
More exciting games to come.
Visit this page to sign up (spaces limited and going fast).
System: WFRP (Warhammer Fantasy Roleplay) 4E
GM: Roderick Hamilton
Every year, Baron Von Mark’s tithes all come rumbling into town on one big old Wain. It’s heavily guarded, kept under lock and key. His best troops patrol the grounds. His basement vault is impregnable.
Nobody’s ever stolen so much as a pfennig from the Baron.
The Great Wain Robbery is a classic Heist movie, set in the Warhammer Old World, where you will play one of a band of no-good halfling criminal masterminds seeking one big score to set them up for life.
As part of this band of miniature mobsters, you will meticulously plan and prepare to execute a cunning and elaborate ruse, then set the heist running to see how it plays out.
For fans of capers, escapades, and horribly elaborate heists.
System: OpenQuest 3
GM: Newt Newport
You are the Drakkar, proud people of the Ice Dragon. Who in ancient times liberated the Savage North from the Vampire Lords of the Outer Darkness at the end of the Blood Age.
The Ice Dragon buried the Vampire Lord Throk in its temple, under several kilometres of ice. The best thing for this fiend.
But now the Mad King of Sonderland wants you to enter the temple to find a magical mirror to settle a wager.
Salara the Wise Woman says the only way down through the ice is using the steel Sword of Krum himself
Problem is Krum cares not!
Swords and Sorcery mayhem using the straightforward D100 rules of OpenQuest 3. No need to have any knowledge of the system or setting, just the ability to swing a sword and engage in high pulp fantasy action.
System: Best Left Buried
GM: Stephen Blythe
The isolated village of Magda is famed for its reclusive priestess with miraculous healing powers. Her powers are said to be granted by two mermaids which only the most faithful are allowed to see. The ailing sister of one of your party went to seek healing some weeks ago. She has not returned and now you’ve heard rumours of others who have vanished in Magda. You have set off to find out what has happened, hoping you’re not too late.
Best Left Buried is a fantasy game that builds in the horror of dungeon delving. A simple system in which terror is as much a threat as a goblin’s sword or a dragon’s breath!
System: River of Heaven
GM: John Ossoway
Mars has fallen to the Renouncers, who continue to wage their relentless holy war against intelligent machines and their allies.
The Martian Space Tether is down, and as Renouncer war machines ravage the surface, a network of orbital kill-sats capable of destroying any ship approaching the red planet performs an effective orbital interdiction against Hegemony space assets.
Olympus Mons is the site of an important node in the command and control infrastructure for the Mars Planetary Defence Network. It is also the location of a Visser Cube – a traversable wormhole paired with a twin in your home system of Alpha Centauri.
Both of the Visser Cubes are currently offline.
You are a squad of Hegemony Marines. Best of the best. Your mission profile is clear:
- Get to the surface.
- Penetrate the Olympus Mons Citadel.
- Take and hold the Visser Cube chamber
- Realign the wormholes, allowing the Hegemony to deploy troops to the surface of Mars directly from your homeworld.
So check those suit seals, warm up your smart rifles and show me your war face.
It’s game time.
River of Heaven is a D100 Science fiction game published by D101 Games set in a far future where humankind nears transhumanity, using nanoaugmentation, and the Singularity Event is just over the horizon.