System: 13th Age
Snowhill Manor in the Shirewolds, the hillside home of Sir Albus the Collector, is under attack by an organised force of goblins. The Council of Summerset sends a group of adventurers who just happen to be nearby, on their way home to nearby Borton on the Water, to relieve their ally. The weather takes an unexpected turn for the worse, and the party take refugee in a roadside Tavern, where things take a devilish twist.
An adventure for 13th Age set in a Mythic version of the Cotswolds. High on action, fantasy, mystery and excitement. 13th Age is a straightforward narrative version of D&D written by two of the designers of D&D’s 3rd Edition (Jonathan Tweet) and 4th Edition (Rob Heisonloo). Characters will be 1st Level, and the adventure will be suitable for players who have not played 13th Age before.
GM: Steven Blyth
Game: Mork Borg
You’re beginning to wonder if this was a good idea. A handsome payment to simply rob a funeral procession? What could be easier?
Until you discovered that your employer was Glax, the infamous blind traitor. And that the funeral procession was that of the sister of the blood countess, Anthelia, on its way back home across the bleak wastes of Kergus to the Glass City. All Glax wants is the sarcophagus. Just a dead body. Harmless. Isn’t it?
Mork Borg is a rules-light game of dark fantasy, set in a doomed world ruled by mad kings and tyrannical cultists.
Three more games have been added to what is the biggest line up of games for an Online Go Play Manchester so far:
Registration for Saturday 11 July is well underway, with spaces filling up fast.
As well as the games above, there was the first wave of games.
GM: Roderick Hamilton
It’s 1974. Bagpuss is on the telly, John Pertwee’s still The Doctor, and the Three Day Week has just kicked in – but you’ve got your own problems. You’re someone who has been touched by the strange in some way, drawn onto the precipice of the Hidden World, and thought your future was out there in the wider world – but the funeral of an important figure from your childhood has drawn you back to South Manchester and reunited you with your old schoolmates. Something seems off about it all though – Maybe the Hidden World was here, back home, all along? It’s up to you and your chums to find out. And you’ve got to do it all while wearing a shirt with massive lapels.
Blood on Brown Corduroy is a mystery scenario using the acclaimed Liminal game system. It will be run over Roll20, with Discord as preferred voice/video communication channel (although the latter is up for negotiation). Some action and light horror expected, no Player V Player or adult content.
System: Tales from the Loop
GM: Guy Milner
You are kids, ages between 10 and 15. It is sometime in the 1980s. You live in the Mälaren Islands, a suburb on the coast not far from Stockholm, Sweden. Nothing ever happens here. Work hard at school, and you might get a job at the Facility for Research in High Energy Physics (“The Loop”) and have a comfortable life doing what your parents do. Except for that one day, in the long, hot summer of 1984, you hear the pigeons near the kiosk talk.
We’ll be using Roll20 and Google Meet with video.
Registration for Saturday 11 July 1-5 pm is well underway, with spaces filling up fast.
I’ve currently got three games on offer:
Click on the links for more details.
System: D100 rules light
Area 23 is a light-hearted Old School Roleplaying game using a fast-playing straightforward D100 system. Play members of the Men in Black, looking to recover lost alien tech, and defeat monsters locked in the underground facility for over a decade. What secrets will they find that even the blackest of black operations would rather leave buried?
System: Barbarians of Lemuria
GM: Paul Mitchener
In the island city of Gadir, you’ve fallen afoul of enemies, amongst them the Tyrant of Gadir himself. So you’ve found yourself condemned to fight in the gladiatorial pit, fighting for entertainment until you die. You will have your revenge, and free the city – but first, you have to band together to fight and escape the arena!
System – Best Left Buried)
GM: Steven Blythe
Darkpool in Lankershire was once a bustling seaside town, a place of circus acts, minstrels and fun. Then suddenly its population vanished. Overnight and without warning. Stranger still, a huge black monolith had appeared in the town and is there to this day. The town lies deserted, people fearful that if they step into it they will vanish as well. No sane person would go there. But go there you must….
System: River of Heaven (D100 sci-fi)
Day/Time: Sunday 3rd May 1 – 5 pm.
This is Arnold, the Ship’s AI, thank you for your recent enquiry.
“Where and I’m I and how did I get here?”
Ok, let’s review your situation.
You’re a member of the crew of the star-ship Asher. A merchant vessel working out of Jericho and shipping luxury goods to the worlds of the Kentauran Hegemony.
This job has a high turnover, and you’re a newcomer, one of six, joining an existing crew of three old-timers. Due to the importance of this job, the company has chosen to be completely compatible with one another via a series of biometric and psychological tests you went through during selection.
Even with the short jumps in the hold of a Step Ship, where the Asher will be one of many vessels its carrying through the wormholes that its Visser Cube creates, it’s a long-haul job. Where you are going to spend most of your time in cryostasis, with your mind occupied in VR. It’s a bit like dreaming, but you’re in charge, and it’s all a computer-generated. You are in VR-sleep now. You are on route to Turan-Prime, a round trip that will take approximately 23 years.
Occasionally I, Arnold, will run disaster-scenarios, to gather data for my risk-management processes. Do not be alarmed if you appear to be woken up abruptly from Cryo-Sleep with the ship’s systems flashing red and stating, “This is not an exercise!”. Please play along to allow me to gather data efficiently for your health and safety.
Such a disaster scenario is about to run soon