You are a survey team working for Chigusa Corporation, en-route to one of CC’s asteroid mining operations when you’re unexpectedly told to make a diversion. A team of scientists have sent out a distress beacon requesting assistance. Their ship is crashing into JWL-5, a lifeless planet with a toxic, corrosive atmosphere. They need rescue before their supplies run out and they succumb to the planet’s poisons. It’s a routine job. Go in, pick up survivors, get out. What could possibly go wrong?
In the slave ship, your ragtag band of adventurers are getting a free ride to the Lost Lands of Grungamesh. The land is full of ancient ruins, untouched by looters. You share this hold with a group of Melonfarmers from the old country, who are making the long voyage into the unknown in the hope tier new land is more fertile. Amongst the hope and excitement, there is fear. They talk about a haunted tower on the edge of the lands they are going to take up. An old sorcerer’s tower that glows eerie in depths of the night. Apparent their new Lord and Master has been talking about sending someone up there to sort it out. People have been going missing, the previous tenant farmers they say. Where your new farmer friends see terror, you see adventure.
Welcome to Grungamesh. is an adventure for 1s Level characters, who will level up in-game. Swords Against the Shroud is a Swords & Sorcery game based upon The Black Hack, a fast and slick D20 fantasy game. In the Lost Land of Grungamesh, the adventurers face horror and madness-inducing monsters in search of treasure and glory.
September 1923: Recruited by Prof. Wang Enlai of the American School of Archaeology in Peking (Beijing) to uncover the meaning of an alarming telegram from the explorer Langdon Warner, the investigators find themselves in Sian, the ancient former capital of China and start of the Silk Roads of old. But as they check into their lodging house, they overhear another guest complaining about the disappearance of his beloved walking cane from his room. Who is behind the theft, and how does it link to a bizarre rash of petty crime currently affecting the city?
In The Hereafter is a short introductory scenario for The Children of Fear campaign setting for classic Call of Cthulhu.
Its been run by one our Special Guest GMs, the Associate Line Editor for Call of Cthulhu, Lynne Hardy.
The Hole of Horcum, on the North York moors, is a vast hollow half a mile across. In folklore, it is said that a giant called Wade created the hole when he scooped up a vast fist full of earth to hurl at his wife during an argument.
In the world of Liminal, there is truth in folklore, and a giant was recently spotted in the area. Meanwhile, a local village has fallen victim to a mysterious malady. The player characters must of course investigate.
We came for the tithe. It came for us.
In the grim darkness of the far future, the Imperium of Man spans a million worlds. Vast fleets patrolling the stars, trillions of soldiers under arms, and wondrous feats of near-magical engineering are all that stands between mankind and annihilation. …and someone’s got to pay for all that. And someone else has to work out, “how much?” That’s where you come in.
In this Lovecraft-inspired session, you will play one of a small band of bureaucrats and skilled civilians assigned the onerous task of inspecting and assessing the island settlements of The Brume, a remote archipelago on a recently reconquered human colony. This session will focus on investigation and mystery, with the potential for action and gore.
This is one of the games for Grim Con 2020 – registration open now.
Snowhill Manor in the Shirewolds, the hillside home of Sir Albus the Collector, is under attack by an organised force of goblins. The Council of Summerset sends a group of adventurers who just happen to be nearby, on their way home to nearby Borton on the Water, to relieve their ally. The weather takes an unexpected turn for the worse, and the party take refugee in a roadside Tavern, where things take a devilish twist.
An adventure for 13th Age set in a Mythic version of the Cotswolds. High on action, fantasy, mystery and excitement. 13th Age is a straightforward narrative version of D&D written by two of the designers of D&D’s 3rd Edition (Jonathan Tweet) and 4th Edition (Rob Heisonloo). Characters will be 1st Level, and the adventure will be suitable for players who have not played 13th Age before.
Three more games have been added to what is the biggest line up of games for an Online Go Play Manchester so far:
- The Birds, a Tales from the Loop game run by Guy Milner
- Blood on Brown Corduroy, a Liminal game run by Roderick Hamilton.
- On a Bank by Moonlight, a Fall of Delta Green game run by Chris Hart.
Registration for Saturday 11 July is well underway, with spaces filling up fast.
As well as the games above, there was the first wave of games.
It’s 1974. Bagpuss is on the telly, John Pertwee’s still The Doctor, and the Three Day Week has just kicked in – but you’ve got your own problems. You’re someone who has been touched by the strange in some way, drawn onto the precipice of the Hidden World, and thought your future was out there in the wider world – but the funeral of an important figure from your childhood has drawn you back to South Manchester and reunited you with your old schoolmates. Something seems off about it all though – Maybe the Hidden World was here, back home, all along? It’s up to you and your chums to find out. And you’ve got to do it all while wearing a shirt with massive lapels.
Blood on Brown Corduroy is a mystery scenario using the acclaimed Liminal game system. It will be run over Roll20, with Discord as preferred voice/video communication channel (although the latter is up for negotiation). Some action and light horror expected, no Player V Player or adult content.
You are kids, ages between 10 and 15. It is sometime in the 1980s. You live in the Mälaren Islands, a suburb on the coast not far from Stockholm, Sweden. Nothing ever happens here. Work hard at school, and you might get a job at the Facility for Research in High Energy Physics (“The Loop”) and have a comfortable life doing what your parents do. Except for that one day, in the long, hot summer of 1984, you hear the pigeons near the kiosk talk.
We’ll be using Roll20 and Google Meet with video.
Registration for Saturday 11 July 1-5 pm is well underway, with spaces filling up fast.
I’ve currently got three games on offer:
- Area 23 – a D100 scifi/horror game run by Newt
- The Tyrant of Gadir – Barbarians of Lemuria run by Mitch
- Darkpool Rock – A Midderlands Adventure – using Best Left Buried run by Blythy
Click on the links for more details.