System: 13th Age
Snowhill Manor in the Shirewolds, the hillside home of Sir Albus the Collector, is under attack by an organised force of goblins. The Council of Summerset sends a group of adventurers who just happen to be nearby, on their way home to nearby Borton on the Water, to relieve their ally. The weather takes an unexpected turn for the worse, and the party take refugee in a roadside Tavern, where things take a devilish twist.
An adventure for 13th Age set in a Mythic version of the Cotswolds. High on action, fantasy, mystery and excitement. 13th Age is a straightforward narrative version of D&D written by two of the designers of D&D’s 3rd Edition (Jonathan Tweet) and 4th Edition (Rob Heisonloo). Characters will be 1st Level, and the adventure will be suitable for players who have not played 13th Age before.
Three more games have been added to what is the biggest line up of games for an Online Go Play Manchester so far:
Registration for Saturday 11 July is well underway, with spaces filling up fast.
As well as the games above, there was the first wave of games.
GM: Roderick Hamilton
It’s 1974. Bagpuss is on the telly, John Pertwee’s still The Doctor, and the Three Day Week has just kicked in – but you’ve got your own problems. You’re someone who has been touched by the strange in some way, drawn onto the precipice of the Hidden World, and thought your future was out there in the wider world – but the funeral of an important figure from your childhood has drawn you back to South Manchester and reunited you with your old schoolmates. Something seems off about it all though – Maybe the Hidden World was here, back home, all along? It’s up to you and your chums to find out. And you’ve got to do it all while wearing a shirt with massive lapels.
Blood on Brown Corduroy is a mystery scenario using the acclaimed Liminal game system. It will be run over Roll20, with Discord as preferred voice/video communication channel (although the latter is up for negotiation). Some action and light horror expected, no Player V Player or adult content.
System: Tales from the Loop
GM: Guy Milner
You are kids, ages between 10 and 15. It is sometime in the 1980s. You live in the Mälaren Islands, a suburb on the coast not far from Stockholm, Sweden. Nothing ever happens here. Work hard at school, and you might get a job at the Facility for Research in High Energy Physics (“The Loop”) and have a comfortable life doing what your parents do. Except for that one day, in the long, hot summer of 1984, you hear the pigeons near the kiosk talk.
We’ll be using Roll20 and Google Meet with video.
Registration for Saturday 11 July 1-5 pm is well underway, with spaces filling up fast.
I’ve currently got three games on offer:
Click on the links for more details.
System: River of Heaven (D100 sci-fi)
Day/Time: Sunday 3rd May 1 – 5 pm.
This is Arnold, the Ship’s AI, thank you for your recent enquiry.
“Where and I’m I and how did I get here?”
Ok, let’s review your situation.
You’re a member of the crew of the star-ship Asher. A merchant vessel working out of Jericho and shipping luxury goods to the worlds of the Kentauran Hegemony.
This job has a high turnover, and you’re a newcomer, one of six, joining an existing crew of three old-timers. Due to the importance of this job, the company has chosen to be completely compatible with one another via a series of biometric and psychological tests you went through during selection.
Even with the short jumps in the hold of a Step Ship, where the Asher will be one of many vessels its carrying through the wormholes that its Visser Cube creates, it’s a long-haul job. Where you are going to spend most of your time in cryostasis, with your mind occupied in VR. It’s a bit like dreaming, but you’re in charge, and it’s all a computer-generated. You are in VR-sleep now. You are on route to Turan-Prime, a round trip that will take approximately 23 years.
Occasionally I, Arnold, will run disaster-scenarios, to gather data for my risk-management processes. Do not be alarmed if you appear to be woken up abruptly from Cryo-Sleep with the ship’s systems flashing red and stating, “This is not an exercise!”. Please play along to allow me to gather data efficiently for your health and safety.
Such a disaster scenario is about to run soon
System: Monster of the Week
Day/Time: Saturday 2nd May. 1.30pm
A spate of brutal attacks and sightings of strange animal-like people in the Hell’s Kitchen district of Manhattan has lead to stories of werewolves on the rampage. No sane person would believe that, of course. And neither do you as seasoned monster hunters – werewolves have evolved to hide their existence well. So what’s going on? It’s either not werewolves at all or it is and their numbers are increasing and dangerously out of control..
System: Lyonesse (Mytras D100 fantasy)
GM: Chris Hart
Day/Time: 10.00 – 1.00 Saturday 2nd May.
Morribund, the burgher of the town, has called for you to investigate the disappearance of fishing vessels around Silkspindle Island. Boats have been pulled under the water. You have little choice in the matter as Ordinance 4c, subsection 8 is clear on the civic duty for the individual to assist in the safety and well-being of the town. Maybe you’ll get a chance to avenge the pugnacious Moribund, but until then, you’ll need to travel to Silkspindle .
Lyonesse is an upcoming RPG based upon the Lyonesse series of novels by Jack Vance, using the Design Mechanism’s D100 system Mythras.
System: Heroic Fantasy (based on The Black Hack)
GM: Udo Kaiser
Day/Time: Saturday 2nd May 1 – 5 pm.
You and your friends went to the ruins of Kryador and all survived. You found the treasures you hoped for and much more. The trolls, giant spiders and Devildwarfs were dangerous but you and your companions overcame all of them.
Back in Tarston you sold a lot of the stuff you found and now life is easy. You live in the best inn of the capital, the “Golden Swan”, and enjoy a life you have not experienced before. In the eyes of the city you are now very successful explorers. It is only a matter of time until someone will offer you new adventures and opportunities.
4-5 players, Pregen characters, System: Heroic Fantasy, Roll20 Graham Spearing’s Heroic Fantasy is a very streamlined fantasy roleplaying system. It should be fun for long-serving D&D or Runequest fans but is as well an opportunity for new players to experience an RPG for the first time.
GM: Paul Mitchener
Time/Day: 1-5pm Sunday 3rd
Winter is coming early, and food is running short. The chieftain is dying, and beast-men have captured the head mystic of the village. Crows are circling above, harbingers of doom. The gods seem to have deserted the village, and only you can save it.
Join us in a stone age and sorcery epic adventure before the dawn of time!
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