On a Bank by Moonlight

System: The Fall of Delta Green (Gumshoe)
GM: Chris Hart
It might be the Summer of Love, but Delta Green agents must face unimaginable horror…
Agents are sent upstate New York to a small town of Milltown where two members of the same hippie commune have died on one night, one shot in self-defence by the police, the other in a car accident. Recovered from the scene was an idol similar to those found on previous Delta Green missions. How did they come to die? What were they doing with the idol? Does it have anything to do with the commune?
Come and join the stakeout.
Based on the 2018 Quickstart by Gareth Ryder-Hanrahan
Please note this game is a morning game (10.00 – 13.00)

Go Play Manchester May 2nd/3rd Player Allocation

Here we go folks this weekend’s player to game allocation.

Saturday

Coddefut’s Stipule
Lyonesse RPG
GM: Chris Hart
pookie __
Tom Gaffey
Andrew Jones

The Werewolves of Manhattan
Monster of the Week
GM: Steven Blyth
Debbie Bagg
John Smithe
Udo Kaiser

Sunday

Edge of Destruction
Palelomythic
GM: Paul Mitchener
Tim Gray
Roderick Hamilton
John Smithe

This is Not an Exercise
River of Heaven
GM: Newt Newport
Debbie Bagg
pookie __
Udo Kaiser
Dörte Böhle

Players, GMs have your contact details and will be in touch with joining instructions.

If you can no longer play, please let your GM know as soon as possible or contact us via the contact page.

Thanks to everyone who has signed up. Have fun games! 🙂

Sign up for Go Play Manchester Online May 2nd/3rd 2020

And here we go, sign up for the next instalment of GPMO online is up and live!

1. Review the games available.

Saturday

Sunday

2. Fill out and submit the following form.

[Event passed form removed]

3. Please note by signing up to Go Play Manchester you are signing up to the event not a particular game. Please give 1st and 2nd choices for the days you are attending. It makes it easier for me as the organiser to allocate players to games and makes sure that none of the GMs is without players. If you do only want to sign up for one particular game, please note you will have a lower priority for allocation to that game than someone who gives me a 2nd choice.

4. Once all the games are full, by Friday at the very latest I will email you with a link to the page which has the game allocation on. The GMs will then contact you via email with instructions on how to join.

Any questions please contact us. Also if you can not make it please let us know before the game so we can reallocate your place.

This is Not an Exercise

System: River of Heaven (D100 sci-fi)
GM: Newt
Day/Time: Sunday 3rd May 1 – 5 pm.

This is Arnold, the Ship’s AI, thank you for your recent enquiry.

“Where and I’m I and how did I get here?”

Ok, let’s review your situation.

You’re a member of the crew of the star-ship Asher. A merchant vessel working out of Jericho and shipping luxury goods to the worlds of the Kentauran Hegemony.

This job has a high turnover, and you’re a newcomer, one of six, joining an existing crew of three old-timers. Due to the importance of this job, the company has chosen to be completely compatible with one another via a series of biometric and psychological tests you went through during selection.

Even with the short jumps in the hold of a Step Ship, where the Asher will be one of many vessels its carrying through the wormholes that its Visser Cube creates, it’s a long-haul job. Where you are going to spend most of your time in cryostasis, with your mind occupied in VR. It’s a bit like dreaming, but you’re in charge, and it’s all a computer-generated.  You are in VR-sleep now. You are on route to Turan-Prime, a round trip that will take approximately 23 years.

Occasionally I, Arnold, will run disaster-scenarios, to gather data for my risk-management processes. Do not be alarmed if you appear to be woken up abruptly from Cryo-Sleep with the ship’s systems flashing red and stating, “This is not an exercise!”. Please play along to allow me to gather data efficiently for your health and safety.

Such a disaster scenario is about to run soon

The Werewolves of Manhattan

System: Monster of the Week
GM: Blythy

Day/Time: Saturday 2nd May. 1.30pm

A spate of brutal attacks and sightings of strange animal-like people in the Hell’s Kitchen district of Manhattan has lead to stories of werewolves on the rampage. No sane person would believe that, of course. And neither do you as seasoned monster hunters – werewolves have evolved to hide their existence well. So what’s going on? It’s either not werewolves at all or it is and their numbers are increasing and dangerously out of control..

The Lightning Station

System: 13th Age
GM: Guy Milner
Day: Saturday 28th March

The sky has fallen in! Well, not quite, but one of the Archmage’s weather stations that helps keep the worst of the storms at bay has fallen down onto the hilltop village of Stoneseat, and word is it’s happening all over the Empire – somebody must have sabotaged the cloud giant weather station in the Overworld! Can you race against time to fix the lightning station before the cataclysmic weather rips the empire to shreds?
A 5th level 13th Age adventure of high fantasy hijinx with gnoll airship raiders, pegasus riding paladins, and insane cloud giants. Pregens provided. Hangouts and Roll20 (for dice and pictures, 13th Age is a D&D-adjacent game that isn’t about counting grid squares)

 

Shrine of Wintertop

System: 13th Age Glorantha
GM: Guy Milner

Strange times have come to the settlements around Kero Fin, Ernalda’s sacred mountain. Bandits attacked you on the road wearing Orlanthi temple guard robes, and now the quiet settlement of Halfway reports that none of their pilgrims that set off up the mountain this past fortnight have returned. Can you ascend the sacred mountain and clear out the chaos infestation that has corrupted it?

13th Age Glorantha combines the spear-shattering tactical excitement of D&D with free-wheeling narrative improvisation of shared-GM storygames. Glorantha is an exciting mythic world with anthropomorphic ducks in it. No knowledge of either is required.

Manta Prowl Tank Down

Slot: Afternoon
GM: Simon Burley
System: The Code of the Spacelanes

Three months ago Judge Burke and Judge Hair headed out into the Cursed Earth to track down the evil Malignant Seven. Now Judge Hair has called for retrieval of the survivors. A Manta Prowl Tank was duly dispatched. However, on the way back an engine fault has cashed it to crash, killing some of its crew and some of the prisoners are loose. Malfunction or Sabotage? Can you make it back to Mega City One alive and with perps under arrest?

Babylon Recall – A Blakes Seven adventure

System: The Code of the Spacelanes
GM: Simon Burley.

An “adventure that never was”, based on the classic British TV Space Opera. The freedom fighting crew of the powerful, enigmatic, alien spaceship “Liberator” soon won’t be the only ones with access to the unbelievable technology of an ancient race.

The idea of Ancient Martians has always been something of an urban legend. Now – it seems – all the stories may have been true.  “Something” has been unearthed on Mars. A secret so powerful it threatens to tear The Federation apart with civil infighting, with the victor gaining the ability to grind the galaxy under their heel. (Probably the spiked, white, leather heel of Supreme Commander Servelan.)

What’s needed is a brave, mad (suicidal) dash into Earth system – with its defence systems and fleets of Federation pursuit ships – to seize or destroy the enigmatic discovery from under the noses of the various Federation factions before it can foment a  conflict that would envelop and kill millions of innocents.

Seven against the Federation. What else is new?

Play any character from any of the four seasons of the original series. What does it matter if Oleg Gan never met Del Tarrant? Jenna and Soolin would probably be fast friends! I’ve character details for all of them, but you’re free to amend them – if you think I’ve underestimated Blake’s leadership abilities – or design your own original Hero.

Played using my own THE CODE OF THE SPACELANES rules. Just 2d6, frighteningly easy, fast and fun – with magic happening every time you roll a double.