System: Dungeons and Dragons 5th Edition
GM: Newt Newport
In ancient times the Sorcerer Khalack Maeki established a lair under Terror Peak Mountain. Being of an evil bent, he enslaved the local Goblinoid tribes and waged war against the Elves of surrounding Scarwood. It said that he was amassing a vast army when an alliance of nearby High Elf Warlords attacked his mountain stronghold. Khalack was killed in the final assault by powerful magic unleashed by the High Elves, although the legend macabrely states that his body was never found. The Ring of the Elements, a powerful magical item which was said to be the source of his power, also went missing much to the annoyance of the High Elven Archmages.
Khalack’s dungeon lair under the mountain lay deserted for hundreds of years. Keeping its secrets and treasures, since the Elves who now controlled the woods around Terror Peak shunned its lightless corridors. Powerful magical wards left by their warlords sealed the dungeon.
Your group of adventurers have assembled in the town of Goldrush, a town of human opportunists, traders and ner-do-wells which lies on the edge of Scarwood. In a local tavern, you met a charming young Half-Elf called Melanda, who claims to know where there is a secret entrance, long hidden from prying eyes by her kin, to the Sorcerer’s Lair. She owes no allegiance to the guardians of Scarwood and is willing to show you for a cut of the treasure. True to her word she has led you through Scarwood safely and you now stand amongst the trees in the shadow of Terror Peak.
An adventure for up to five players with characters of 1st Level, with obvious influences from 80s British Fantasy gamebooks.
System: Warhammer Fantasy Roleplay, 4th edition
GM: Guy Milner
Players: up to 5
Returning from your latest mission tired and wounded, the flood waters of the Reik force you into the deep forests as storms rain down upon you. Beastmen, mutants and worse haunt these accursed trees, and as you push on seeking shelter, you fear the worst – until a light appears. A tavern! You are saved! Surely a chance to warm your feet by the fire and rest until the storm breaks… but the locals hide more secrets than you expect in your Night of Blood.
Night of Blood is a classic adventure from 1980s White Dwarf magazine re-imagined for the latest edition of WFRP. It’s a grimdark horror fantasy adventure with more in common with the Texas Chainsaw Massacre than The Lord of The Rings. Chaos without and within, betrayal and greed await at the Hooded Man Inn.
Tags: Fantasy, horror, Chaos, mature themes.
This game is being run by Go Play Leeds Organiser, Guy Milner, who regularly blogs about one-shot games at his blog Burn After Running.
System: The Cthulhu Hack
GM: Paul Baldowski
You’re maintenance and repair units. You’ve activated to find power failing and no network connectivity except for short range buzz shots to other local units. Stabilize. Restore. Report.
Unsuccessful execution caused by a system error that precludes successful execution of subsequent statements. Database file appears corrupt (). Shellmanager database is corrupt of missing. Unit enquiry could not make a connection to the primary server. There may be a problem with your network connection. Please try connecting to the remote computer again.
Recovery stat& has b&&n activated, initiali$ing all maintenance and repair units. Corrupted network conn&ctivity m&an$ state data = 0%. Correct the problem. Restore power. Restore network connectivity.
This game is being run by its author, Paul Baldowski, who also publishes the game via his Just Crunch Games imprint.
aka Two Droids For Sister Sura
GM: John Ossoway
System: Star Wars Edge of the Empire
The galaxy is in turmoil.
In the wake of the Battle of Yavin, the Empire struggles to maintain its grip on power in the midst of bloody civil war.
On the edge of the Empire, bands of scoundrels and smugglers, bounty hunters and bandits, explorers and exiles all scramble to make a living. You are one such group – the crew of the freelance freighter Good Omens.
An “Imperial entanglement” has left you trying to keep a low profile on Ord Mantell while you make repairs to your ship. A chance encounter with an old friend in need of help quickly escalates out of control, leading you on a treasure hunt that brings you into a confrontation with a local crime lord, rebel sympathisers and imperial forces. The question is – who will secure the ultimate prize: the fabled Elemental Goddess?
Number of Players: 5.
Tags: Star Wars, ABY+1, Space Opera, Swashbuckling, Scoundrels and Scruffy-Looking Nerf Herders vs the Empire, Firefly, Gungan-free.
System: Hunters of Alexandria (Fate)
Number of Players: 4
Alexandria, the wonder of the ancient world, a city with a million inhabitants, and a melting pot of different cultures. Alexandria, a city under Roman rule for a generation, still unsettled under its conquerors. Alexandria, a city of subtle magic, and supernatural evils lurking in the shadows.
You are Venatores, hunters of monsters, those who protect the people of Alexandria from the monsters in the shadows. And you have a new case, a prominent citizen who has called on you to track down their missing bodyguard who went missing in the Egyptian slums called the Warrens, promising that the case needs your special expertise. It doesn’t feel like the usual duties of the Venatores, but your superiors have determined that you should help. So off you go to the Warrens.
This is a game being run by the game’s author, Paul Mitchener which is published by GPM Organiser Newt’s D101 Games.