Welcome to Grungamesh, Melonfarmer!


System: Swords Against the Shroud
GM: Newt Newport

In the slave ship, your ragtag band of adventurers are getting a free ride to the Lost Lands of Grungamesh. The land is full of ancient ruins, untouched by looters. You share this hold with a group of Melonfarmers from the old country, who are making the long voyage into the unknown in the hope tier new land is more fertile. Amongst the hope and excitement, there is fear. They talk about a haunted tower on the edge of the lands they are going to take up. An old sorcerer’s tower that glows eerie in depths of the night. Apparent their new Lord and Master has been talking about sending someone up there to sort it out. People have been going missing, the previous tenant farmers they say. Where your new farmer friends see terror, you see adventure.

Welcome to Grungamesh. is an adventure for 1s Level characters, who will level up in-game. Swords Against the Shroud is a Swords & Sorcery game based upon The Black Hack, a fast and slick D20 fantasy game. In the Lost Land of Grungamesh, the adventurers face horror and madness-inducing monsters in search of treasure and glory.

The Flight of the Finger Eater – A Midderlands Adventure

System: Best Left Buried
GM: Stephen Blythe

The notorious murderer Bolten Scarrsdale, also known as ‘The Finger Eater’, has escaped incarceration in Great Lunden Gaol. As officers of The Peekers, the Great Lunden city watch, you’ve been charged with searching your ward in case “The Finger Eater” is hiding there. You’re hoping he isn’t – you’re fond of your fingers and would like to keep them! Surely he will have fled the city. But then nothing is quite as you would expect about him. Why, for example, wasn’t he executed like other murderers? And there are tales of him regularly receiving a strange masked visitor at the Gaol.

Best Left Buried is a rules light grim and perilous fantasy game. The Midderlands setting and its capital city, Great Lunden, are a fantasy version of medieval Britain with a dash of horror and dark humour.

Shadow on the Mistwood

System: Shadow of the Demon Lord
GM: Guy Milner

Fairwood is an idyllic woodland village, and your home after returning from your latest venture. The berry wine, the novelty woodworking, the fine cider – you hope to stay here a long while, especially when you hear the threat of bandits from the Mistwood roundabouts seems to have dissipated. But a terrifying incident on market day will send you into the depths of the Mistwood to unearth a deadly plot that threatens all of the Northern Reach.

Shadow of the Demon Lord is d20-adjacent grimdark fantasy in a doomed pre-apocalypse world that is full of monsters. pregens provided, spare pregens provided in case of PC death

Dead End

System: Dead of Night
GM: Udo Kaiser

It is 1986 and finally, college has ended. You and your friends celebrate the start of summer with a road trip. What can be better than a journey along the long and lonely highways? Your DeLorean is fast, you have ten cassettes with all the best music and the trunk is full of beer. Not only Mike and Trevor joined you but the girls did come as well. It will be great and nothing can go wrong…

 

Forgotten Duty

System: The Cthulhu Hack
GM: Paul Baldowski

A visit to the University of Navarra, located in Pamplona, Spain, in search of a rare book—the chronicles of a monk who claimed to have witnessed visions of other worlds—leads to a grim investigation.

A short investigation for The Cthulhu Hack, set in the modern-day.


Paul is one of our Special Guests. Come play a game with the creator of the Cthulhu Hack – a rules-light horror game which goes back to the original HP Lovecraft stories for its inspiration.

In the Hereafter

System: Call of Cthulhu
GM: Lynne Hardy

September 1923: Recruited by Prof. Wang Enlai of the American School of Archaeology in Peking (Beijing) to uncover the meaning of an alarming telegram from the explorer Langdon Warner, the investigators find themselves in Sian, the ancient former capital of China and start of the Silk Roads of old. But as they check into their lodging house, they overhear another guest complaining about the disappearance of his beloved walking cane from his room. Who is behind the theft, and how does it link to a bizarre rash of petty crime currently affecting the city? 

In The Hereafter is a short introductory scenario for The Children of Fear campaign setting for classic Call of Cthulhu.

Its been run by one our Special Guest GMs, the Associate Line Editor for Call of Cthulhu, Lynne Hardy.

The Giant of Horcum

System: Liminal
GM: Paul Mitchener

The Hole of Horcum, on the North York moors, is a vast hollow half a mile across. In folklore, it is said that a giant called Wade created the hole when he scooped up a vast fist full of earth to hurl at his wife during an argument.

In the world of Liminal, there is truth in folklore, and a giant was recently spotted in the area. Meanwhile, a local village has fallen victim to a mysterious malady. The player characters must of course investigate.

This game of Liminal, a game of British Folklore, is being run by one of our Special Guests, the game’s author Paul Mitchener.

The Isle of the Dead

System: Mythras
GM: Newt

In the Kingdom of Tura when monarchs die, they make the final journey to the Isle of the Dead. It is an arduous journey that only royalty may make. The corpse is prepared by the priesthood of Tura and then is taken overland to a secret port, where a boatman takes the body to the Isle and from there it passes through the Door to Eternity into parts unknown.

Only the Brotherhood of Tura knows that something has gone wrong with the delivery of the last King.  Now they must get a group of foreigners together to find out what has happened. Perhaps these chosen ones will get the opportunity to peak through the Door of Eternity and see what is on the other side?

Mythras is a D100 based roleplaying game of Mythic Fantasy. This adventure is a straight forward introduction to the system and its way of presenting living mythology. It features characters who come from a vibrant and living culture, exploring a realm where the grim reality of death is all too every day.

Inspired by this painting by Arnold Böcklin, and the brooding orchestra music of Rachmaninov.

The Haarvest

System: Dark Heresy/WFRP 4e hybrid
GM: Roderick Hamilton

We came for the tithe. It came for us.

In the grim darkness of the far future, the Imperium of Man spans a million worlds. Vast fleets patrolling the stars, trillions of soldiers under arms, and wondrous feats of near-magical engineering are all that stands between mankind and annihilation. …and someone’s got to pay for all that. And someone else has to work out, “how much?” That’s where you come in. 

In this Lovecraft-inspired session, you will play one of a small band of bureaucrats and skilled civilians assigned the onerous task of inspecting and assessing the island settlements of The Brume, a remote archipelago on a recently reconquered human colony. This session will focus on investigation and mystery, with the potential for action and gore.

This is one of the games for Grim Con 2020 – registration open now.

Picking up the Threads

System: Aftermath (FGU)
GM: Chris Hart

Sheffield, 1984, nuclear fall-out from a ground-burst at Crewe is falling on the city. The emergency operations team are coordinating the relief efforts from the basement of the town hall. Energy supplies are low, the battery cells on their short-wave radios have nearly run out, what options remain?

Over 18s, bring a calculator

This is one of the games for Grim Con 2020 – registration open now.