All of England is aware of King John the First’s public shortcomings as a king. His disastrous wars to retrieve English lands in France paid for by an ever-increasing tax burden on his people. His irreverence and refusal to play along with the church got the Pope to declare him an Atheist publicly! His falling out with his Barons, who are at war with him after he annulled the Magna Carta, a powerful document of law to curtail his reckless spending, which they forced him to sign at the start of the summer.
As bondsmen of the Bishop of Norwich, a close ally of the King, you’ve also seen his majesty at his worst first hand at court. The drunken, murderous rages and the blasphemous words that constantly froth at his lips. The pale faces of those who cross him when they know they are going to be ‘disappeared’ by his lackeys after spending a rough night as his plaything. Whispers at court say he is in league with the devil, but you know he is willingly possessed by Satan!
Now your Liege Lord has called upon you to serve him. So, with a heavy heart you prepare to take yourselves through dark pagan woods that surround the godforsaken port of Bishop’s Lynn, on the North Norfolk coast, where the King and his army currently camp. You suspect heavily that the mad, bad king intends to take his army across the stinking marsh of The Wash to do battle with the rebel Barons in neighbouring Lincolnshire. It’s September now, and the weather is turning bad. This will be an ill journey, were cunning, treachery and baseness will have to be employed to keep body and soul together.
Bad King John takes place in a fantasy version of historical England, where magic and superstitions of the time are true.
OpenQuest is a D100 OGL rules system similar to Call of Cthulhu, RuneQuest, and Mythras. It is rules light and quickly picked up. Instead of Classes and Levels, characters are defined by percentage skills and every character has a bit of magic, as determined by their previous experience before becoming adventurers and membership of magical secret societies commonly known as cults.
More information can be found on the D101 Games website
Special thanks to Andy and Bexs who helped me run my first game of D&D 5th Ed proving that an old dog can learn new tricks. Thanks to Hedi at Fanboy 3 for having us, and sorting out the tables beforehand.
Next GPM Sunday 10 February, sign up to the newsletter for more info and for notifications when the game sign up goes live (should be 1st week of Feb). If you would like to GM, go to the GMs page read it and use the Games detail form to submit a game.
2. Fill in and submit the following form, and enter your 1st and 2nd choice of games.
3. Notification of who is booked into what game will be published on the Friday, 11 Jan, before the event on the website. In the very unlikely event that you don’t get your 1st or 2nd choice, I will contact you via email to discuss possibilities, prior to the final allocation of games.
4. If you change your mind about coming to the event, please let the organiser (Newt) now via the contact form. This way I can free up your space in the game that you have chosen.
5. Please remember that there is a £2 fee, to help the venue cover costs, payable on the day.
To attend, please sign up to our newsletter, which will then tell you when sign-ups are open (which should be Friday 4 Jan). I am doing sign-ups online so we can just get on and play at the event itself.
System: Dungeons and Dragons 5th Edition
GM: Newt Newport
In ancient times the Sorcerer Khalack Maeki established a lair under Terror Peak Mountain. Being of an evil bent, he enslaved the local Goblinoid tribes and waged war against the Elves of surrounding Scarwood. It said that he was amassing a vast army when an alliance of nearby High Elf Warlords attacked his mountain stronghold. Khalack was killed in the final assault by powerful magic unleashed by the High Elves, although the legend macabrely states that his body was never found. The Ring of the Elements, a powerful magical item which was said to be the source of his power, also went missing much to the annoyance of the High Elven Archmages.
Khalack’s dungeon lair under the mountain lay deserted for hundreds of years. Keeping its secrets and treasures, since the Elves who now controlled the woods around Terror Peak shunned its lightless corridors. Powerful magical wards left by their warlords sealed the dungeon.
Your group of adventurers have assembled in the town of Goldrush, a town of human opportunists, traders and ner-do-wells which lies on the edge of Scarwood. In a local tavern, you met a charming young Half-Elf called Melanda, who claims to know where there is a secret entrance, long hidden from prying eyes by her kin, to the Sorcerer’s Lair. She owes no allegiance to the guardians of Scarwood and is willing to show you for a cut of the treasure. True to her word she has led you through Scarwood safely and you now stand amongst the trees in the shadow of Terror Peak.
An adventure for up to five players with characters of 1st Level, with obvious influences from 80s British Fantasy gamebooks.
System: Warhammer Fantasy Roleplay, 4th edition
GM: Guy Milner
Players: up to 5
Returning from your latest mission tired and wounded, the flood waters of the Reik force you into the deep forests as storms rain down upon you. Beastmen, mutants and worse haunt these accursed trees, and as you push on seeking shelter, you fear the worst – until a light appears. A tavern! You are saved! Surely a chance to warm your feet by the fire and rest until the storm breaks… but the locals hide more secrets than you expect in your Night of Blood.
Night of Blood is a classic adventure from 1980s White Dwarf magazine re-imagined for the latest edition of WFRP. It’s a grimdark horror fantasy adventure with more in common with the Texas Chainsaw Massacre than The Lord of The Rings. Chaos without and within, betrayal and greed await at the Hooded Man Inn.
Tags: Fantasy, horror, Chaos, mature themes.
Additional Information: This game is being run by Go Play Leeds Organiser, Guy Milner, who regularly blogs about one-shot games at his blog Burn After Running.
You’re maintenance and repair units. You’ve activated to find power failing and no network connectivity except for short range buzz shots to other local units. Stabilize. Restore. Report.
Unsuccessful execution caused by a system error that precludes successful execution of subsequent statements. Database file appears corrupt (). Shellmanager database is corrupt of missing. Unit enquiry could not make a connection to the primary server. There may be a problem with your network connection. Please try connecting to the remote computer again.
Recovery stat& has b&&n activated, initiali$ing all maintenance and repair units. Corrupted network conn&ctivity m&an$ state data = 0%. Correct the problem. Restore power. Restore network connectivity.
Additional Information: This game is being run by its author, Paul Baldowski, who also publishes the game via his Just Crunch Games imprint.
aka Two Droids For Sister Sura
GM: John Ossoway
System: Star Wars Edge of the Empire
The galaxy is in turmoil.
In the wake of the Battle of Yavin, the Empire struggles to maintain its grip on power in the midst of bloody civil war.
On the edge of the Empire, bands of scoundrels and smugglers, bounty hunters and bandits, explorers and exiles all scramble to make a living. You are one such group – the crew of the freelance freighter Good Omens.
An “Imperial entanglement” has left you trying to keep a low profile on Ord Mantell while you make repairs to your ship. A chance encounter with an old friend in need of help quickly escalates out of control, leading you on a treasure hunt that brings you into a confrontation with a local crime lord, rebel sympathisers and imperial forces. The question is – who will secure the ultimate prize: the fabled Elemental Goddess?
Number of Players: 5.
Tags: Star Wars, ABY+1, Space Opera, Swashbuckling, Scoundrels and Scruffy-Looking Nerf Herders vs the Empire, Firefly, Gungan-free.