The Mystery of Tarston

System: Heroic Fantasy
GM: Udo Kaiser

The heroes have plundered ancient ruins and found magic items, ancient silverware, gold and gems. When they return to Tarston to sell their loot there are inexplicable problems…

Additional Information
Heroic Fantasy is Graham Spearing’s expanded version of the Black Hack, with fantasy races, more classes and even an introductory adventure, published by Wordplay Games.

The Black Hack is a streamlined modern take on Old School Dungeons and Dragons by David Black, which will be familiar to fans of both early editions and 5th Edition alike.

The Heights of Orlanth

System: 13th Age Glorantha

GM: Newt Newport

Why is your adventurer going to Orlanth Heights?

Is it to visit the Puppet Troupe Shrine?

Perhaps you are a Troll checking out the rumours of a Lead Mine on this hillside?

Do you seek Sorcerer’s Tower that is built on its edge?

Or perhaps you just want to get to its vantage point and throw magic stones across the gorge at the fort of the hated Lunars.

There are many reasons to go to the sacred cliffside that is Orlanth Heights. In this 13th Age Glorantha adventure, you will explore them.

No experience of Glorantha or 13th Age required. This adventure is designed as a straightforward introduction to both setting and system.

Additional Information

Glorantha is a psychedelic mythological fantasy setting, with more in common with Ancient Bronze Age than the Medieval Period. For more information visit its dedicated web site.

13th Age is Jonathan Tweet’s  (3rd Edition D&D ) and Rob Heinsoo’s (4th Edition D&D)  love letter to D&D. As well as the familiar classes, levels, armour classes and hit points, it has many rulings that make it a more story focused narrative game.

13th Age Glorantha mixes the two together. Its probably the most accessible version of Glorantha produced, with a system familiar to D&D fans adapted to tap into Glorantha’s exciting themes, such as fighting chaos horrors and going on magical Hero Quests.

Produced by the fine people who publish Call of Cthulhu, Chaosium Inc, this review on the Gnome Stew blog gives a more comprehensive rundown of the game.

The Emperor Protects

System: Only War

GM: Roderick Hamilton

Citizens of Vuultath IX! What have YOU done for your Emperor?
Join the PLANETARY DEFENCE FORCE and CRUSH HIS ENEMIES!
– Gain New Skills!
– Make New Friends!
– Learn to Fight!
– Free Uniform!
+++Defend Proud Vuultath from the Enemies of Mankind!+++

—-

The Emperor Protects will use the Only War system to give you a taste of life as an ordinary human in the vast Warhammer 40,000 universe.

You will play citizen-soldiers of a small market town on one of the innumerable worlds in the Imperium, rising to the defence of your neighbours as a shadow falls across your world.

The odds will be long. The price of failure immense. But you will show the citizens of Vuultath that The Emperor Protects.

“To be a man in such times is to be one amongst untold billions. It is to live in the cruellest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be re-learned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.”


Only War uses a percentile system for easily adapted combat, and The Emperor Protects will include streamlined rules in order to keep the story moving quickly. Players can expect some interaction and investigation, along with tactical planning and deadly, deadly combat.