System: Shadow of the Demon Lord
GM: Guy Milner
Fairwood is an idyllic woodland village, and your home after returning from your latest venture. The berry wine, the novelty woodworking, the fine cider – you hope to stay here a long while, especially when you hear the threat of bandits from the Mistwood roundabouts seems to have dissipated. But a terrifying incident on market day will send you into the depths of the Mistwood to unearth a deadly plot that threatens all of the Northern Reach.
Shadow of the Demon Lord is d20-adjacent grimdark fantasy in a doomed pre-apocalypse world that is full of monsters. pregens provided, spare pregens provided in case of PC death
GM: Steven Blyth
Game: Mork Borg
You’re beginning to wonder if this was a good idea. A handsome payment to simply rob a funeral procession? What could be easier?
Until you discovered that your employer was Glax, the infamous blind traitor. And that the funeral procession was that of the sister of the blood countess, Anthelia, on its way back home across the bleak wastes of Kergus to the Glass City. All Glax wants is the sarcophagus. Just a dead body. Harmless. Isn’t it?
Mork Borg is a rules-light game of dark fantasy, set in a doomed world ruled by mad kings and tyrannical cultists.
System: Warhammer Fantasy Roleplay 4th Edition
GM: Roderick Hamilton
Join the prosperous Family Morrten as they reunite for a summer holiday to celebrate their patriarch’s 80th birthday and take a trip down the river Reik.
Take on the role of the adult children of the Morrten family, a prosperous merchant clan based in Marienburg, the greatest port of the Empire. Each has forged their own path in the world and earned a measure of happiness, only to have that sorely tested by being thrust back together with their siblings, under the judgement-filled eyes of their ancient parents.
Will you survive the holiday emotionally? Or, in a world where Daemons are real and every patch of undergrowth might hold a lurking horror, even have control of a functional body at the end of the adventure?
Set in the classic Warhammer world, expect family politics, investigation and mystery in this percentile-based Warhammer Fantasy Roleplay 4th Edition 1-shot. Expect hidden agendas, squabbles, and twists and turns, as well as some great comedy and roleplaying opportunities.
GM: Newt Newport
All of England is aware of King John the First’s public shortcomings as a king. His disastrous wars to retrieve English lands in France paid for by an ever-increasing tax burden on his people. His irreverence and refusal to play along with the church got the Pope to declare him an Atheist publicly! His falling out with his Barons, who are at war with him after he annulled the Magna Carta, a powerful document of law to curtail his reckless spending, which they forced him to sign at the start of the summer.
As bondsmen of the Bishop of Norwich, a close ally of the King, you’ve also seen his majesty at his worst first hand at court. The drunken, murderous rages and the blasphemous words that constantly froth at his lips. The pale faces of those who cross him when they know they are going to be ‘disappeared’ by his lackeys after spending a rough night as his plaything. Whispers at court say he is in league with the devil, but you know he is willingly possessed by Satan!
Now your Liege Lord has called upon you to serve him. So, with a heavy heart you prepare to take yourselves through dark pagan woods that surround the godforsaken port of Bishop’s Lynn, on the North Norfolk coast, where the King and his army currently camp. You suspect heavily that the mad, bad king intends to take his army across the stinking marsh of The Wash to do battle with the rebel Barons in neighbouring Lincolnshire. It’s September now, and the weather is turning bad. This will be an ill journey, were cunning, treachery and baseness will have to be employed to keep body and soul together.
Bad King John takes place in a fantasy version of historical England, where magic and superstitions of the time are true.
OpenQuest is a D100 OGL rules system similar to Call of Cthulhu, RuneQuest, and Mythras. It is rules light and quickly picked up. Instead of Classes and Levels, characters are defined by percentage skills and every character has a bit of magic, as determined by their previous experience before becoming adventurers and membership of magical secret societies commonly known as cults.
More information can be found on the D101 Games website