System: Wolf’s Head (Fate)
GM: Paul Mitchener
Feudal England is a cruel and unfair place. The commoners labour all their lives for the benefit of knights and lords to feast and fight. Most commoners aren’t even allowed to leave the land allotted to them. When there is a foreign war, another punitive tax comes along, and whole villages are burned for not paying. And for the most part, the people duck their heads, take cover, and hope it doesn’t happen to them.
But not you. You’ve had enough, and snapped, defying the local lord. You’re now a criminal—a wolf’s head—in the name of the law, and labelled a bandit or worse. An outlaw, driven to the fringes, forever on the run.
On the run… but not alone. There are others who think like you, and together you’re more than just bandits. You’re rebels, fighting for the common people, doing what you can to help them while spitting in the eyes of the nobility.
Wolf’s Head is one of Evil Hat’s World of Fate adventures, which Paul wrote for them.
System: Hunters of Alexandria (Fate)
Number of Players: 4
Alexandria, the wonder of the ancient world, a city with a million inhabitants, and a melting pot of different cultures. Alexandria, a city under Roman rule for a generation, still unsettled under its conquerors. Alexandria, a city of subtle magic, and supernatural evils lurking in the shadows.
You are Venatores, hunters of monsters, those who protect the people of Alexandria from the monsters in the shadows. And you have a new case, a prominent citizen who has called on you to track down their missing bodyguard who went missing in the Egyptian slums called the Warrens, promising that the case needs your special expertise. It doesn’t feel like the usual duties of the Venatores, but your superiors have determined that you should help. So off you go to the Warrens.
This is a game being run by the game’s author, Paul Mitchener which is published by GPM Organiser Newt’s D101 Games.