Ok folks here’s the allocation for the first Go Play Manchester Online.
GMs have been sent these lists along with your contact email and will be in touch to explain how to join their game. Any problems with this please contact us. Also if you are no longer able to play please let me or the GM know, so we can readvertise your space.
Saturday’s Games 1-5 pm
Message from St Michel (Achtung Cthulhu)
GM: Steven Blyth (aka Blythy)
The Edge of the World (Skyraiders)
GM: Newt Newport
The Lightning Station (13th Age)
GM: Guy Milner
Sunday’s Games 1-5 pm
Defenders of the Dragon Empire (Monkey)
GM: Newt Newport
Nyarlathotep: His Part in My Downfall (Only War)
GM: Roderick Hamilton
The Bishop’s Treasure (Fate)
GM: Paul Mitchener
System: Monkey the RPG GM: Newt Day: Sunday 29th March
The Pilgrims have started their Journey to the West! They seek the missing scrolls of Buddhist Cannon that will help bring harmony and order to the Dragon Empire. Demons know this and fear this. Not only do they attempt stop the Tripitaka, Monkey, Sandy and Pigsy in their mission to India, they run amok in the Empire itself. If they cannot stop the pilgrims they seek to reduce what they aim to save to ashes!
Only the brave men and women of the Dragon Empire’s Martial Arts Circles fight back against the demonic onslaught. Each victory they win they increase the people’s hope of Heavenly Order returning to the Universe.
In this game you play brave Wuxia Heroes and Heroines who defend their city against an onslaught of demonic enemies from outside and within the walls. It uses a hacked version of Monkey the RPG, a straight forward fast-moving narrative game using playing cards.
Flying Swords of Dragon Gate visually nails it for me about were the Kung-Fu element should be.
Feudal England is a cruel and unfair place. The commoners labour all their lives for the benefit of knights and lords to feast and fight. Most commoners aren’t even allowed to leave the land allotted to them. When there is a foreign war, another punitive tax comes along, and whole villages are burned for not paying. And for the most part, the people duck their heads, take cover, and hope it doesn’t happen to them.
But not you. You’ve had enough, and snapped, defying the local lord. You’re now a criminal—a wolf’s head—in the name of the law, and labelled a bandit or worse. An outlaw, driven to the fringes, forever on the run.
On the run… but not alone. There are others who think like you, and together you’re more than just bandits. You’re rebels, fighting for the common people, doing what you can to help them while spitting in the eyes of the nobility.
Wolf’s Head is one of Evil Hat’s World of Fate adventures, which Paul wrote for them.
System – Achtung! Cthulhu (Fate Core) GM: Stephen Blythe (Blythy). Day: Saturday 28th March.
September 1940, the battle of Britain rages in the ski
es and a desperate message is received from a British agent in occupied France. The message gives the codes requesting assistance from Section M, the unit recently formed to combat the Nazis’ attempts to harness the powers of the occult. As Section M operatives you will be dropped behind enemy lines to find the agent and find out what’s going on.
Players will just need to open an account on Roll20 if they don’t have one (free) and be able to use Google Hangouts for video and voice.