The Birds

System: Tales from the Loop
GM: Guy Milner

You are kids, ages between 10 and 15. It is sometime in the 1980s. You live in the Mälaren Islands, a suburb on the coast not far from Stockholm, Sweden. Nothing ever happens here. Work hard at school, and you might get a job at the Facility for Research in High Energy Physics (“The Loop”) and have a comfortable life doing what your parents do. Except for that one day, in the long, hot summer of 1984, you hear the pigeons near the kiosk talk.

We’ll be using Roll20 and Google Meet with video.

Survival of the Fittest

System: Shadow of the Demon Lord
GM: Guy Milner

Day Sunday 12th April
Time 1-5pm

When vicious bandits waylay a caravan bound for an outpost on the edge of civilization, you are the only survivors, trapped and lost in a hostile wilderness.

If you would live to see another day, you must learn to work together and discover the people they might one day become.

Shadow of the Demon Lord is a D20-adjacent system of dark, doomed fantasy, where terrible dangers lurk everywhere and adventurers must strive to delay the inevitable doom. No prior system knowledge is needed – it’s a really straightforward system.

This adventure is 1st level, with pregens provided – and a few spares as well, since it’s possible not everyone will make it out of the Old Wood alive.

Players: 3-5

The Lightning Station

System: 13th Age
GM: Guy Milner
Day: Saturday 28th March

The sky has fallen in! Well, not quite, but one of the Archmage’s weather stations that helps keep the worst of the storms at bay has fallen down onto the hilltop village of Stoneseat, and word is it’s happening all over the Empire – somebody must have sabotaged the cloud giant weather station in the Overworld! Can you race against time to fix the lightning station before the cataclysmic weather rips the empire to shreds?
A 5th level 13th Age adventure of high fantasy hijinx with gnoll airship raiders, pegasus riding paladins, and insane cloud giants. Pregens provided. Hangouts and Roll20 (for dice and pictures, 13th Age is a D&D-adjacent game that isn’t about counting grid squares)

 

Shrine of Wintertop

System: 13th Age Glorantha
GM: Guy Milner

Strange times have come to the settlements around Kero Fin, Ernalda’s sacred mountain. Bandits attacked you on the road wearing Orlanthi temple guard robes, and now the quiet settlement of Halfway reports that none of their pilgrims that set off up the mountain this past fortnight have returned. Can you ascend the sacred mountain and clear out the chaos infestation that has corrupted it?

13th Age Glorantha combines the spear-shattering tactical excitement of D&D with free-wheeling narrative improvisation of shared-GM storygames. Glorantha is an exciting mythic world with anthropomorphic ducks in it. No knowledge of either is required.

Breakout!

Game System: Marvel Heroic
GM: Guy Milner

The electricity is down across New York, and a breakout is happening at The Raft, S.H.I.E.L.D.’s super-prison. Amidst the confusion, can you find out who staged the breakout, and find out who is really behind it.

MHRPG is a Cortex-plus Narrative comic-book RPG which emulates the furious action of the Marvel comics. If you’re a Marvel nerd, this adventure is the start of Brian Bendis’ New Avengers run. If you’re not, no problem – no prior knowledge required, and it’ll diverge pretty fast anyway.

Bandits, Bandits!

System: Pathfinder 2nd ed

GM: Guy Milner
The village of Rosecrown has always had it tough, nestled in the foothills and isolated from civilisation apart from the Rose Road through the hilly High Forest…. but it has always been able to deal with the bandit attacks around its borders. Recently, though, the attacks have grown in intensity, and they have sent word to look for stout adventurers to help their stretched militia to deal with the problem. But is it all it seems?
This is a 1st level PF2 adventure.  A straightforward introduction to a tactical system that does interesting things with an action economy and makes the most of gridded combat. No previous experience needed!

Sting of the Scorpion Men

System: 13th Age Glorantha
GM: Guy Milner

An unprovoked attack on an isolated village tells you what your shaman already knew – the poisoned Earth around Larnste’s Footprint is rising up. You will have to travel through the Fossil Woods, and evade the Chaos beasts therein, to steal the one thing Gagix Two-Barb and her Scorpionmen don’t want you to have- her Sting.

13th Age Glorantha mixes the narrative d20-ness of 13th Age with Greg Stafford’s Mythic world of Glorantha. This adventure is for 4th level adventurers – pregens provided.

No previous experience of 13th Age or Glorantha is required. There may be Ducks.

Night of Blood

System: Warhammer Fantasy Roleplay, 4th edition
GM: Guy Milner
Players: up to 5

Description:
Returning from your latest mission tired and wounded, the flood waters of the Reik force you into the deep forests as storms rain down upon you. Beastmen, mutants and worse haunt these accursed trees, and as you push on seeking shelter, you fear the worst – until a light appears. A tavern! You are saved! Surely a chance to warm your feet by the fire and rest until the storm breaks… but the locals hide more secrets than you expect in your Night of Blood.

Night of Blood is a classic adventure from 1980s White Dwarf magazine re-imagined for the latest edition of WFRP. It’s a grimdark horror fantasy adventure with more in common with the Texas Chainsaw Massacre than The Lord of The Rings. Chaos without and within, betrayal and greed await at the Hooded Man Inn.

Tags: Fantasy, horror, Chaos, mature themes.

Additional Information:
This game is being run by Go Play Leeds Organiser, Guy Milner, who regularly blogs about one-shot games at his blog Burn After Running.