“Get your ass to Mars, Marines!! Vacation is over!
The Martians are revolting, and it’s up to us to restore harmony for our ever-loving corporate masters. Once again, we have the honour of being the nearest Colonial Marine Unit within the distance of this flare-up of anti-corporate feeling, so pick your kit up and get your head in the game!
There will be a full briefing when we reach UN Base in Martian Orbit. But now all you need to know that some weird-ass cult who claim to follow the ancient Egyptian God of Deserts and Evil, Set, have taken up arms and blockaded themselves in the poor district. Thereby transferring themselves off the protected religious minorities list and onto the list of bonafide terrorist organisations! Remember you will be acting within the Colonial Act of 2105. So that means no civilian casualties or damage to corporate-owned property!
Right get down to the cryo-pods where Private Smith will tuck you in!”
Sargent Reeves, UNE Colonial Marines 23rd Corp, on deck UNES Thatcher while in Earth Orbit, November 20 2270 AD.
Ascendancy is a Sci-fi Horror adventure. It will be using a hacked version of the Liminal RPG system, a simple 2d6 vs target number system. Inspiration for the setting comes from Ancient Egyptian Mythology and 80s action sci-fi/horror films.
It’s a windy Autumn’s evening at no. 4 Tandle Hill Road in Oldham. Dark clouds loom over the house and you won’t be surprised if rains all through the night and into the next day.
Earlier it was bright sunshine, and you left the patio door open for the guys from Magic Mark’s Carpets to get the new carpet for the upstairs bedroom into the house. So when the winds started up they blew in not only leaves but an uninvited guest. There’s a scruffy tramp sat on the sofa with twigs and leaves in his big bushy beard and wild brown hair. He’s saying he’s can’t remember where he left “a very important thing”. It’s somewhere in the park at the end of the road. He wounded it, put it somewhere safe and then went and had a drink at the Halfway House Inn. It’s all a bit awkward and in the pause, he asks you “have you got any Strongbow?”
Liminal is an ENnie-nominated tabletop roleplaying game of modern day British fantasy, where the Hidden World and mundane world collide. In this game you play the Liminals of the title, you might be a magician, a werewolf, an occult investigator, or even a Dhampir stuck between the mortal and vampire state.
Remembrance is a sequel of sorts to A Walk in the Park that ran at last June’s Go Play. However, you need not have played in that adventure to take part in this standalone adventure.
Near Hadrian’s Wall are the Mare and Foal Standing Stones- just two stones remaining of an ancient stone ring. Alas, property developers have moved in after a wave of protests, but they have given permission to a group of archaeologists before they begin construction work. But why were the protestors receiving money from the Jaeger family, the werewolf “royalty” of the country? And why is a known magician of the Council of Merlin part of the excavation team? And why are the locals now all having nightmares?
Time for a Crew of Liminals to get involved.
is a game about those on the boundary between the modern day United Kingdom and the Hidden World- the world of secret societies of magicians,
a police division investigating Fortean crimes, fae courts, werewolf gangs, and haunted places where the walls between worlds are thin.