The Isle of the Dead

System: Mythras
GM: Newt

In the Kingdom of Tura when monarchs die, they make the final journey to the Isle of the Dead. It is an arduous journey that only royalty may make. The corpse is prepared by the priesthood of Tura and then is taken overland to a secret port, where a boatman takes the body to the Isle and from there it passes through the Door to Eternity into parts unknown.

Only the Brotherhood of Tura knows that something has gone wrong with the delivery of the last King.  Now they must get a group of foreigners together to find out what has happened. Perhaps these chosen ones will get the opportunity to peak through the Door of Eternity and see what is on the other side?

Mythras is a D100 based roleplaying game of Mythic Fantasy. This adventure is a straight forward introduction to the system and its way of presenting living mythology. It features characters who come from a vibrant and living culture, exploring a realm where the grim reality of death is all too every day.

Inspired by this painting by Arnold Böcklin, and the brooding orchestra music of Rachmaninov.

The Eaten

System: 13th Age Glorantha
GM: Newt Newport

Its Sea Season at the Silverwind Stead in the land of Dragon Pass. It should be all dancing and alecakes, at this time of growth and renewal.

But outside the clan’s lands, the Tula, the forces of Chaos rages unchecked, taking all the clan’s effort to hold them back. Recently three of your clan’s greatest heroes Garmast the Windlord and his wife Vestala the Gentle, and the clan’s sage Ranulf the Beady went to perform a hero quest in a sacred yet secret place in an attempt to raise magical healing energies. It was not successful. Both Garmast and Ranulf was struck dead by an evil spirit which also drove Vestala mad. Fortunately, she has recovered her sanity, but a great famine has gripped the land, and now the clan is starving.  To make matters worse bandits made up of the routed enemy Lunar forces,  raid trade caravans loaded with emergency food from neighbours.

13th Age Glorantha is a fantasy D20 system written by two of D&D previous designers (3rd edition’s Jonathan Tweet and 4th Edition’s Rob Henisloo) set in Greg Stafford’s bronze age mythic world of Glorantha.  No experience of Glorantha or 13th Age required. This adventure is designed as a straightforward introduction to both setting and system.