Welcome to Grim Con

And now a message of Welcome from our Chairnewt on this day of great games 🙂

While we are at it, here’s something to listen to before and after your game sessions. 22 odd tracks chosen by Grim Con attendees, from a wide variety of musical genres,

Ladies, Gentlemen and Wild Things (over the age of 18) I present….

Radio Grim Con 2020.

Welcome to Grungamesh, Melonfarmer!


System: Swords Against the Shroud
GM: Newt Newport

In the slave ship, your ragtag band of adventurers are getting a free ride to the Lost Lands of Grungamesh. The land is full of ancient ruins, untouched by looters. You share this hold with a group of Melonfarmers from the old country, who are making the long voyage into the unknown in the hope tier new land is more fertile. Amongst the hope and excitement, there is fear. They talk about a haunted tower on the edge of the lands they are going to take up. An old sorcerer’s tower that glows eerie in depths of the night. Apparent their new Lord and Master has been talking about sending someone up there to sort it out. People have been going missing, the previous tenant farmers they say. Where your new farmer friends see terror, you see adventure.

Welcome to Grungamesh. is an adventure for 1s Level characters, who will level up in-game. Swords Against the Shroud is a Swords & Sorcery game based upon The Black Hack, a fast and slick D20 fantasy game. In the Lost Land of Grungamesh, the adventurers face horror and madness-inducing monsters in search of treasure and glory.

The Isle of the Dead

System: Mythras
GM: Newt

In the Kingdom of Tura when monarchs die, they make the final journey to the Isle of the Dead. It is an arduous journey that only royalty may make. The corpse is prepared by the priesthood of Tura and then is taken overland to a secret port, where a boatman takes the body to the Isle and from there it passes through the Door to Eternity into parts unknown.

Only the Brotherhood of Tura knows that something has gone wrong with the delivery of the last King.  Now they must get a group of foreigners together to find out what has happened. Perhaps these chosen ones will get the opportunity to peak through the Door of Eternity and see what is on the other side?

Mythras is a D100 based roleplaying game of Mythic Fantasy. This adventure is a straight forward introduction to the system and its way of presenting living mythology. It features characters who come from a vibrant and living culture, exploring a realm where the grim reality of death is all too every day.

Inspired by this painting by Arnold Böcklin, and the brooding orchestra music of Rachmaninov.

Under Snowhill

System: 13th Age
GM: Newt

Snowhill Manor in the Shirewolds, the hillside home of Sir Albus the Collector, is under attack by an organised force of goblins. The Council of Summerset sends a group of adventurers who just happen to be nearby, on their way home to nearby Borton on the Water, to relieve their ally. The weather takes an unexpected turn for the worse, and the party take refugee in a roadside Tavern, where things take a devilish twist.

An adventure for 13th Age set in a Mythic version of the Cotswolds. High on action, fantasy, mystery and excitement. 13th Age is a straightforward narrative version of D&D written by two of the designers of D&D’s 3rd Edition (Jonathan Tweet) and 4th Edition (Rob Heisonloo). Characters will be 1st Level, and the adventure will be suitable for players who have not played 13th Age before.

Area 23

System: D100 rules light
GM: Newt

Area 23 is a light-hearted Old School Roleplaying game using a fast-playing straightforward D100 system. Play members of the Men in Black, looking to recover lost alien tech, and defeat monsters locked in the underground facility for over a decade. What secrets will they find that even the blackest of black operations would rather leave buried?

This is Not an Exercise

System: River of Heaven (D100 sci-fi)
GM: Newt
Day/Time: Sunday 3rd May 1 – 5 pm.

This is Arnold, the Ship’s AI, thank you for your recent enquiry.

“Where and I’m I and how did I get here?”

Ok, let’s review your situation.

You’re a member of the crew of the star-ship Asher. A merchant vessel working out of Jericho and shipping luxury goods to the worlds of the Kentauran Hegemony.

This job has a high turnover, and you’re a newcomer, one of six, joining an existing crew of three old-timers. Due to the importance of this job, the company has chosen to be completely compatible with one another via a series of biometric and psychological tests you went through during selection.

Even with the short jumps in the hold of a Step Ship, where the Asher will be one of many vessels its carrying through the wormholes that its Visser Cube creates, it’s a long-haul job. Where you are going to spend most of your time in cryostasis, with your mind occupied in VR. It’s a bit like dreaming, but you’re in charge, and it’s all a computer-generated.  You are in VR-sleep now. You are on route to Turan-Prime, a round trip that will take approximately 23 years.

Occasionally I, Arnold, will run disaster-scenarios, to gather data for my risk-management processes. Do not be alarmed if you appear to be woken up abruptly from Cryo-Sleep with the ship’s systems flashing red and stating, “This is not an exercise!”. Please play along to allow me to gather data efficiently for your health and safety.

Such a disaster scenario is about to run soon

A Touch of the Sun

System: Beyond Dread Portals
GM: Newt Newport
Adventure by Paul Mitchener

Day: Sunday 12th April
Time: 1-5pm. 

You joined the Ysian Explorer’s Guild to pursue a life of adventure, to get away from the drab and desolate streets of the City of Ys. Which every day is getting colder and greyer under the boney fist of the undead Autarch. 

So now a job that offers just that. The Emerald Order have a job to investigate a magical doorway that leads to a tropical paradise. So easy peasy just a quick exploration job, go through the portal and write a quick review for the Emerald Order when you get back from your little holiday. Shame the portal is in an abandoned house that’s gained a reputation of being haunted.

Beyond Dread Portals is a fantasy D20 game of exploration and wonder, using a straightforward system derived from D&D with some narrative elements. We are calling it post-D&D. The characters are 3rd Level, and are capable and sometimes flamboyant explorers, in the multi-planar worlds of the Empire of YS.

Return to the Savage North

System: OpenQuest 3
GM: Newt Newport

Day Saturday 12 March

You are the Drakar, proud people of the Ice Dragon.  Who in ancient times liberated the Savage North from the Vampire Lords of the Outer Darkness at the end of the Blood Age.

The Ice Dragon buried the Vampire Lord Throk in its temple, under several kilometres of ice. The best thing for this fiend.

But now the Mad King of Sonderland wants you to enter the temple to find a magical mirror to settle a wager.

Salara the Wise Woman says the only way down through the ice is using the steel Sword of Krum himself

Problem is Krum cares not!

More Information
Swords and Sorcery mayhem using the straightforward D100 rules of OpenQuest 3. No need to have any knowledge of the system or setting, just the ability to swing a sword and engage in high pulp fantasy action.

Defenders of the Dragon Empire

System: Monkey the RPG
GM: Newt
Day: Sunday 29th March

The Pilgrims have started their Journey to the West! They seek the missing scrolls of Buddhist Cannon that will help bring harmony and order to the Dragon Empire. Demons know this and fear this. Not only do they attempt stop the Tripitaka, Monkey, Sandy and Pigsy in their mission to India, they run amok in the Empire itself. If they cannot stop the pilgrims they seek to reduce what they aim to save to ashes!

Only the brave men and women of the Dragon Empire’s Martial Arts Circles fight back against the demonic onslaught. Each victory they win they increase the people’s hope of Heavenly Order returning to the Universe.

In this game you play brave Wuxia Heroes and Heroines who defend their city against an onslaught of demonic enemies from outside and within the walls. It uses a hacked version of Monkey the RPG, a straight forward fast-moving narrative game using playing cards.

Flying Swords of Dragon Gate visually nails it for me about were the Kung-Fu element should be.

The Edge of the World

System: Skyraiders of the Floating Realms (D100 Fantasy)
GM: Newt Newport
Day: Saturday 28th March

Six months ago, you came to the Sky Realm of Asknor. It’s a small sky island about 50 kilometres across, with a tiny population most of whom mine magic crystals for a King in return for food. Its blissfully peaceful, if somewhat basic place. This morning as the sun rose in the sky above the rim of the island, you awoke to the sounds of commotion. Big Humbug, the village where you’ve been staying, is in a state of panic. “The Stone Plague is here!” one of the villagers screams.

“It’s already eaten Little Humbug” another one shouts as she grabs her kids and belongings.

“At this rate, it will be here, well any time now!” a usually reasonable Elder barks. “Head North, my friends, to the Sky Port and jump on the first Sky Skip you can!” she orders both you and the panicking peasants.

You feel the ground under your feet shake uncontrollably, and see the far end of the village break up and fall from the sky as a mess of broken stone and earth.

Its time to run and get off this rock.

 

Skyraiders of the Floating Realms is a light-hearted Fantasy Adventure Role-Playing Game. It uses a quick and straight forward D100 system (which will be provided). The game will run over Google Hangouts